Haven Review-

No matter how turbulent the shared life, support is essential to a healthy relationship, as your partner is always there to provide a stable hand. Heaven weaves that affection into a beautiful SFRPG about the misery of two lovers across the stars. Whether you’re willing to catch airy waves with anti-gravity boots, shine alien creatures in exciting turn-based battles, or enthusiastically eat, let the hero’s adorable relationships flow into every activity. I was happy to see it. And those highs hit that hard in brilliant cooperation mode. But all healthy relationships mean willing to put up with mistakes, and in the case of Heaven, it means blinding to a long range of obligatory and monotonous resources that gather throughout the barren landscape. I will.

Heaven sets itself apart from many other spaceflight stories (thankfully without confusion) by opening up what feels like the second act of the story. Yu and her boyfriend Kay were obsessed with celestial bodies looking for a new home and eventually settled on Sauce, the stunning watercolor pastel planet where Haven takes place. It’s a dangerous and untouched frontier full of thunderous mid-air collisions between floating mountains and hostile wildlife aspiring to give good thrashing to outsiders as well as beautiful. Play as a couple (yes, both) as you explore this strange semi-open world, looking for the food and ingredients of Nest, the lovely nickname for your lovers’ spaceship. What’s especially fun about the dynamics of Yu and Kay is that either one can take the initiative. It can be exchanged at any time, making it easy to select an expedition leader.

However, this is not a deathstrand-style exploration game. Yu and Kay are wearing the touching anti-gravity boots of Sam Porter Bridges. The miracles of these Athletic Wear Meets airliners allow you to glide through hayfields and soar into high heaven. That’s when they’re drunk. The source has a unique energy tendril called a flow thread throughout its surface, which charges the boots so that you have access to hard-to-reach areas. Riding these threads is like surfing. Matching the flow trajectories is important to avoid wipeout. From the beginning, I had a blast fishtail on the flow arc. I didn’t know where the thread would take me, but I was excited about what could be at my destination. Sometimes the road will lead to a patch of ripe and rare berries for picking, or better yet, the remnants from past explorers no longer need the collectable doodad they have placed.

These anti-gravity boots will blow the heart of the Samporter Bridge.


However, flow threads often don’t go anywhere. Haven divides the world into small, desolate, sparse zones that do almost nothing. Choosing fruits and vegetables is the main activity you participate in, yet there is nothing more than scanning the horizon of static resource nodes and rushing around to collect delicious merchandise once you find it. It gets old and fast.It’s a bit complicated, but it’s still miraculously dull because the dirt is cleaning the rust. Rust is a dirty purple toxin that covers most of the land. For cleaning, I fly over the broken place without using my head, absorb rust like rumba, and regret that my life choices led to this moment. Spit out this ad until all the lonely leaves of grass are clean. This isn’t too bad if it’s a one-time requirement for the blue moon. However, there are over 40 zones, most of which are rusty. No matter how boring they are, these chores cannot be ignored, as both food and rust are essential to the progression. Did you learn anything from mining resources like chores in Mass Effect 2?

Cleaning involves absorbing rust like Roomba and flying over broken areas without using your head.


After a long day of harvesting vegetables and wiping rust, it rarely helps Yu and Kay relax as they cook at Nest or make spoilers. Rather than the literal mechanical process of grinding the ingredients together (this is a simple matter of putting everything in a pot and boiling), these harmless tasks are a way to grow the couple closer. Leveling up in Haven depends entirely on the degree of jibe of Yu and Kay, both in the kitchen and in the workshop. For example, if Kay makes fondue, one of Yu’s favorite dishes, both will gain experience points by making each other happy. Kay, on the other hand, would appreciate the statistic-enhancing jewelery that Yu came up with by welding rust. The give and take of this relationship is dominated by you. It works for me because I am so happy to see their love blossom from the fruits of your labor.

Haven Review Screenshot

If a more traditional means of gaining experience is your preference, then there are plenty of exciting turn-based quarrels with the greedy rusty beasts you should have. There are two types of free-use attacks in Haven: flow projectiles and melee attacks. Enemies are always vulnerable to one or the other, so there is a 50% chance of finding one.

There are lots of turn-based fights that get excited with greedy rusty and crazy beasts.


Offering an ax kick as Yu and then Kay following up with a flow curve ball will not get old due to crunchy factors. The attack feels great, especially if you reveal the weaknesses of the enemy. Blocking incoming attacks also has a sweet tint to it, as the couple does not get in the way to protect each other from the enemy. Even better, you can synergize them to unleash a devastating combo and lie on your back. Then it’s time to pour in the enemy and perform sedation skills to free them from rusty anger, rather than killing them. It’s not the most detailed combat system, but it’s very adorable to reflect the harmony of Yu and Kay in a chaotic brawl.

The best modern RPG

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