Haven Review

Haven is one of those rare games that is the center of all the love that happens between the two. The story is about the relationship between the protagonists Yu and Kay, and the gameplay is about the two working together and their love getting stronger as they strengthen their bond.

Haven is set on a planet called Source. In an uninhabited and destroyed world called Source, Yu and Kay fled in an attempt to escape from a civilization known as Appeary. The two try to start a new live in isolation, but they have to face the challenges that Source poses to them. These include environmental hazards that make local wildlife violent and threats pursued by Apiary, which has rules that tear the two apart. It goes without saying that the days of caring for each other and the relationship between the highs and lows that come from them. The story is decent enough, but the focus is on this central pair, lacking some of the broader folklore of the universe in detail.

Haven’s gameplay can be divided into three core areas: exploration, combat, and maintenance. As mentioned earlier, the source is a destroyed planet, literally split into explorable floating islets. These islets contain resources such as food plants and items to help repair the nest, the ship that the pair calls home.

You and Kay can move from one islet to another via a flow bridge powered by the threads of flow, the fuel source for this universe. Each islet has a flow thread, and the pair can use anti-gravity boots to surf, open paths to unreachable areas, and fill the flow battery. There are good reasons for these batteries to fill up. A substance called Rust has settled on most of the island, and the only way to get rid of it is to fly over it using Flow.

One of the dangers of this strange planet, Rust, has captured and corrupted the otherwise peaceful Source animals, chasing Yu and Kay and fighting them together to survive.

The combat system is nice and intuitive when using the controller. The analog stick on the left selects Kay’s command, and the analog on the right can be used in the same way as for Yu. Both begin with four available commands: Shield, Impact Melee Attack, Blast Range Attack, and the ability to crush the enemy after it has been defeated. Different tactics are required for each battle. For example, one pair shields both and fights the other, uses a specific attack to avoid animal resistance, or combines the same attack types for a joint attack. Only when the enemy is defeated can the enemy calm and heal its aggression. The higher the relationship level of the pair, the stronger the attack.

The main complaint is that the charge of the attack can feel slow and the attack selected because the enemy has changed stance may have little effect. Yu and Kay can create items from Rust, such as tonics, health balms, and attack boosters that speed up attacks, but they can also take a considerable amount of time in combat.

If the battle becomes fierce and both Yu and Kay fall, they will be returned to their nest or nearby campsite to heal. This is where the maintenance part comes in. You can use the resources collected to prepare meals and synthesize medicines. And craft boost. You will need medicine and food to heal, and fortunately the sauce has abundant resources. Food has another component, its impact on increasing relationships. It’s one way to promote relationships, but conversations and story point hits also increase relationship links.

The relationship between Yu and Kay may only be the pinnacle of the goal of the relationship.The pair is always Support each other, teach each other, and relax with each other through games and intimacy. If you need a positive relational model, this is it.

Haven looks nice and has a decent variety of island environments. Some look similar to each other, but there are enough differences between them to know where you are. Navigation systems are also useful when plotting routes from one island to another. It’s a kind of fast-moving system, but it’s only available on certain islets, and I wanted a faster system later in the game.

The Heaven soundtrack is also great. It’s catchy and energetic, and fits very well into the Heaven atmosphere throughout each style of gameplay. The composer’s danger takes a step out of the ensemble of artists who created the pretending game, Furi’s OST, and shines a spotlight on the quest for plenty of bass and electronic sounds. I wish I had a few more tracks to split some of the iterations commonly found in RPGs.


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