Unless you look down on any changes, it’s easy to thank those who try to do something different. The decline and flow of evolution, progress and endless progress of time bring endless possibilities and consequences. Throughout all that, two things remain constant. One is that everything has to be done, and the other is that humanity consistently strives to restore itself in a variety of creative ways.
Submerged: Hidden Depths explores a declining world, pondering its former world. There are no battles and no persistent waves of enemies. You can search only by the waves that hit the bones of civilization. Surrounded by hacking, slashing and shooting environments, it’s great.
Mass is a black morus of bleeding, sparkling tentacles that wraps around the rotting buildings of this submerged world. It is called a black plant, it is clear that it is a living thing, and its black depth is pulsating with red equals. It’s deadly to everyone, but you have mysteriously acquired the innate ability to use it to create life instead of using it. As a result, a tendril with flowering wraps around the arm and stains appear.
Your job is to get the city back from Mass, but it’s not eradicating it. When the seeds are returned, the mass reflects your own growing power and blooms in a brilliant green tendril, bringing life to places that did not exist.
Exploration is the heart of Submerged: Hidden Depths, creating a fascinating and atmospheric world for exploration. The moment I started, I was drawn to a declining civilization, a pair of friendly characters, and a gentle orchestration. I needed to know what happened here and what would happen.
Much of that expedition is done by climbing and climbing submerged ruins, with the protagonist being a guarantor as snappy as Lara Croft, Ezio, and Nathan Drake. It’s a solid performance, much better than many indie titles that have tried to beat the mainstay of this genre.
When you’re not jumping off the dizziness-inducing shelves, navigate by boat and take advantage of point-to-point movements like wind tact. It’s confined to the city, so you won’t drift out of sight. You can always take out the telescope and quickly find your next place of interest. This makes landscape exploration almost frictionless. ..
There are some light and mysterious things, such as heavy stones to put the switch here, platforms to pull down using the boat ropes there, but that’s not something you think will challenge. Mechanical elements simply help you believe in the world and interact with it. There is no unleashing confusion about why things got in your way. Rather, they add credibility to your experience.
Create photos of your event through cutscenes and diary entries in the city. Something like the iconography at the end of Pixar’s Wally, and hints of Moana’s mythology, couldn’t shake the feeling that Submerged was playing the same environmentally friendly ideology. It works great and can do it all without resorting to blunt trauma and works with little interaction. As usual, I feel that humanity is the basis of the diseases in this world. This is a good message to remember.
Black Mass takes life from what it touches and makes frozen copies scattered throughout the corrupt building, but as they approach, they come back to life, regain the moment of animation, and once again settle in their lives. It’s a really effective way to bring the world to life, even if it’s robbed of almost everything else.
Submerged: No fighting to speak in Hidden Depths, and I found it incredibly free. It gives you time to sink into the world and engage in it, letting you wash away the atmosphere. There are some additional tasks to keep you going, such as flowers, observatories, upgrades, relics, waiting for you to find them in the wreckage. As you climb, collect, and explore, you begin to feel like an Assassin’s Creed without combat. I have no problem with that. If anything, they are my favorite aspect of arcade games, and Submerged pays attention to them and has amazing effects.
There are one or two concessions here as an indie title, and despite the inclusive beauty and very strong atmosphere of the game, it can sometimes seem to be a fusion of common sensory assets. There is. It doesn’t spoil the idea or the craftsmanship incorporated into the city itself, but it’s not all that appealing.
But the soundtrack is shining throughout. The composition that makes heavy use of the strings and the piano sets the tone. They carry the weight of expectation and the echoing loneliness of this place, but there is an opportunity of hope. There are jazz-like moments that dominate the helpless brothers, and uplifting crescendos that bring the seeds back to their original place and bring the Mass back to life.