One of the biggest new features on the PS5 is the activity card. This allows players to see some options and suggestions about what to jump to next in a particular game. This is a system-level interface that is deeply involved in the game (at least for developers) and has a title like this: Spider-Man Miles MoralesYou can carry people to the start of a side mission almost instantly, without having to look up and find the map. Sure, you can play the old-fashioned way while searching for and swinging the icons on the map yourself, but activity cards now remove the friction players often encounter when playing single-player games. It is designed.
Patrick Klepek of VICE was so fascinated by this feature (and the discourse that surrounds it) that he wanted to learn more about the features behind developing activity cards as the core of the PS5 UI and Sony’s logic. .. VICE Games now has a confidential internal document distributed to developers in 2019 detailing both activity cards and game help features.
Sony used the presentation to explain that single-player games weren’t “dying”, but that there were some friction points that players often encountered that affected the experience. Most notable is an overview of player scenarios that may prevent you from participating in single player games.
- “I don’t know how long it will take. Don’t play unless you have more than two hours of free time.”
- “It takes a lot of time to scan a long help video when you get stuck”
- “How to get involved socially without the risk of spoilers”
- “I forgot what I was doing in this game last time and it’s hard to get it back.”
“Often, free time is sandwiched between other obligations. One hour before bedtime. 30 minutes break between homework. Minutes before online. [multiplayer] It matches, “says one slide in the presentation. Sony points out that players get tired of making decisions. It often takes a long time to go back to single player games, remember where you are, what you were doing, and what you want to do next. In addition, you may not know how long the mission will actually take.
The PS5 Activity Card is designed to remove some of these barriers for playing at the system level. The PS5 itself wants to allow you to get into the game right where you want to be and give you a rough idea of how much time you can spend on the PS5. The internal documentation (again, the situation may have changed since 2019) calls this a “universal data system”. In this system, PS5 works with the game to provide a lot of information in advance, allowing players to plan more meaningfully and participate in the game in their free time.
Of course, how to implement these gameplay “bookmarks” is entirely up to the developer. Even Sony’s own release titles use PS5 activity cards differently.Klepek points it out Miles Morales Use them for missions, Demon’s Soul Makes it easy for players to teleport around the world. And the super fast load time of PS5 removes more friction.
The PS5 activity card was initially designed to clearly solve single-player problems, but multiplayer games also have ancillary benefits.For games like Call of Duty: Black Ops Cold War, You can jump directly to matchmaking from your PS5 dashboard without having to navigate the menu at all. Activity cards allow developers to effectively “bookmark” certain points in the game, such as world locations, missions, and multiplayer playlists. And this is just the beginning. This feature ensures that you’ll find creative uses and further evolution throughout the life of the PS5, but the original design was to eliminate the decision fatigue and friction that arises between the player and the game.