How to Chip Away in the Backlog of Large Games

Emphasize emoji with a blurry steam library

Figure: Kotaku / Valve

It is called Back log— A long list of games that “someday will be available” will be ignored and replayed Hades again. Perhaps you have recently swelled as a result of attractive Black Friday and Cyber ​​Monday deals. Maybe it will grow further in the coming holidays. In any case, the huge backlog can be overwhelming to the point where you don’t want to work on it and choose to rely on comfort food instead.

It doesn’t have to be. A large backlog can be a manageable beast, as long as you know how to get close to it. The following tips will help you start with your right foot.

Evaluate the situation.

When evaluating the backlog, the first thing you need to do is figure out what you’re dealing with. If you know how long it will take to win each game in your library, you can make an action plan. Thankfully, there are many resources that can give you good ideas. To give an example Review Shows how long it took reviewers to reach credits on their favorite game website (along with the purpose of other options).

More comprehensive options, The epitome of almost 43,000 games, all with their own time counts. For each game, the site provides an estimate of how long it will take to hit credits, how long it will take to win the game and reach out to side quests, and how long it will take to complete a completion-based playthrough. The tool is pretty close to the mark, but it’s not perfect. If anything, it underestimates the length of the completionist for hours.

For example, site list Spider-Man: Miles Morales As a 16-hour completionist took Our reviewer 20 hours to knock out everything, numbers that match other reports. Ghost of TsushimaAccording to the tool, it will take 57 hours to complete all the purposes.Doing so took over 66 hours (although Our reviewer 55) I did it with strength. in the meantime, Assassin’s Creed Valhara Listed in 117 hours for a completionist playthrough, that number must have 6 or 7 extra zeros added at the end.

Of course, all gamers play games at different speeds, so you can’t find Bullseye numbers for the exact length of a particular game. Still, resources like this can help give you a solid idea of ​​what you’re looking at.

Let’s get started big.

You may tend to treat your backlog as if it were a boss fight: get rid of minions (smaller indie games) first so they don’t distract from the great evil By (Red deads, The witchers, with Ubisoft splash screen). That’s the wrong approach here. Instead, you need to work on a time-sync game before moving on to bite-sized games.

If you don’t take it from me, take it from 2017 survey At Harvard Business School, prioritizing small tasks can actually reduce your productivity. (Yes, in this case the backlog of the game is a task.) The idea is that checking the little things will give you a distorted sense of progress. I think you’re making great strides in the big picture, but you’re really procrastinating. You get tired when you approach your main goal-the one that needs the heaviest lift.


You can finish grease, Nomada Studio’s gorgeous platformer. Within 3 hours, it doesn’t even leave a dent in the backlog.
screenshot: Nomada Studio

Think of it in the following reducing terms: The backlog consists of 5 games. grease (3 hours), Astro playroom (3 hours), Transistor Replay (6 hours), Bugsnax (8 hours) And, lately The Witcher 3 Wild Hunt (100 hours for the main story and some, but not all, optional content). By completing the first four, you have checked off 80% of the items in the list. However, these four items make up 16.6 percent of the total gameplay time you are facing. If you think so, you won’t make much progress, right?

Learn to quit.

Getting started big has another advantage. You can learn if that large open world is a game for you. If so, it’s great! The resulting 60 hours will feel like a breeze. If not, it just freed up a lot of space on the console. (We are all Playstation 5 And Xbox series X / S, Regarding storage space. The only problem is understanding when to throw the towel.

There is an old saying that you should read a 100-page novel before deciding whether to quit the novel. Such numbers do not exist in the game. There is no one-size-fits-all number because everything clocks in with different time counts. Personally, I think playing an open world game for 12 hours, or playing a surprisingly large role-playing game, is enough time to decide if you like it.

In a streamlined game, that’s another suggestion. Do I need to put 10% in the game to see if I click? Maybe 20 percent? More than 25% feel absurd, as if you’re putting more into the game than getting out of the game. It’s just a small part of what you have to identify yourself, but by knowing the rough hours before you start playing and sketching those calculations in advance, when you should ( Or shouldn’t) give you an idea of ​​walking away.

This means that you should get used to the idea of ​​giving up. It’s human nature that wants to see things to the end, whether it’s completing a book, watching a movie, watching an entire show, or winning a video game. Screw it in! It’s good to quit. If you’re not enjoying something, there’s little reason to give it hard-earned time. Especially if doing so makes it impossible to spend that time on something that you might enjoy completely.

Consider a game on demand service.

Please do not use various on-demand gaming services immediately. All of these services can mitigate the sunk cost factors that can be incurred when working on many video games. Xbox and PC players can access over 100 games for $ 10 per month. Xbox game pass.. (The $ 15 tier also bundles EA Play, a similar library that includes games from that mega-publisher’s library.) Meanwhile, PlayStation users can sign up for the same price. PS Now, Almost the same service. Popular games are constantly appearing on these Netflix-style platforms. The monthly fee is certainly not free, but it’s cheaper than throwing $ 60 in a game you could jump off.

Accept failure.

Trying to defeat all the interesting video games that hit the shelves is an insurmountable task.Pulling it off is like trying to eat All 27,000 restaurants In New York City in a lifetime; you can’t literally do it without discovering the Philosopher’s Stone. There is not enough time in my life to do so. Understanding that reality and how it relates to the tens of thousands of games that exist is a better mental state for managing your backlog.

skip Assassin’s Creed Valhara…At this point.

Ubisoft’s latest mega game very good.. Every corner of the world is ridiculously compelling, full of plots and surprises.Also Never ends.. Believe me: If you want to play another game, sit in this game until next March or April.

Please read Kotaku Backlog-themed article backlog:

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