There is no mistake. Cyberpunk 2077 is a demanding game that is both CPU and GPU intensive, but solid state storage is also recommended for the best experience. This is probably a game for the computer of the future, but you can still get a great PC experience here and there. This is the process we want to help with optimized settings. Simply put, we tested all the graphics settings in Cyberpunk 2077, measured the performance cost, and determined the overall quality available with each preset. The idea here is simple. It’s about offering the best “money” while retaining everything that makes the game the “next generation” from a visual point of view.
The test rigs we used are rarely mainstream-I paired Intel’s Core i9 10900K with RTX 3090 and 32GB of 3200MHz DDR4 and ran the game from an NVMe drive. However, all measurements were made at 4K resolution, so returning the resolution ladder to 1080p would require a significant reduction in graphics card requirements. To get all of this in view, depending on the settings you choose, the RTX 2060 can run the game at 4K30 resolution without raytracing using the balanced version of DLSS, or hit 1440p60 (in the city). There is a slight dip in the busiest part). Interestingly, native 1080p actually looks a bit heavier than DLSS 1440p, but it’s certainly not that impressive.
Hopefully it will give you some idea of how this game scales on the graphics side-yes, it’s demanding. The RTX 2060 may be the least featured Nvidia GPU with next-generation features, but it’s still a relatively powerful kit. Of course, you can tweak it further down for a great experience, but at that point you’ll start cutting into quality levels. Our goal here is to set standards and maintain a great element of the game, and achieving this with the RTX 2060 is impressive. It has its limits-6GB of VRAM removes ray tracing from the equation unless you’re happy with 1080p30 (in this case you can maximize all RT effects, down to psycho-level lighting)-but still An overall impressive show.
First of all, it’s a good idea to watch the video to get an accurate understanding of how you created the optimized settings. To give you an overall winning idea here, on a 4K resolution RTX 3090 system without ray tracing or DLSS, moving from a flat out ultra to an optimized setting will improve performance by 35ms, 5ms. Rendering of seconds is suppressed. time. If your 60fps experience basically requires a rendering budget of 16ms per frame, this is an impressive saying that there is no noticeable impact on visual quality.
Of course, if you’re using an RTX card, we recommend 1080p DLSS quality mode, 1440p balance, and 4K performance. To optimize your raytracing settings, it is recommended that you turn off raytracing shadows, perform moderate RT lighting, and turn on reflections. Another “light” mode turns off reflections and instead leans towards a rasterized screen space version. As you can imagine, if the standard non-RT version is demanding, using raytracing graphics will only add a significant load. As you can imagine, using DLSS is essential to maintaining good performance. Currently RT seems to work only on Nvidia cards, but uses the DXR API that allows AMD’s RDNA2 offering to work, but TeamRed’s Super Resolution DLSS alternative is currently not available, so it’s a great RT for AMD. Performance can be expected to be difficult. New card.
It is clear that there are some technical issues with the game, so it is expected that heavy system requirements will be improved here. For starters, as you’ve noticed in the video, driving around the city is CPU demanding-and SMT or “hyperthreading” doesn’t seem to work properly on the Ryzen processor. That is, the mainstream favorite Ryzen 5 3600-especially when driving in the city at high speeds, it suffers excessively. The user-mod clearly addresses this issue, but I haven’t seen any CPU-bound performance improvements and I hope CD Projekt Red will address this situation urgently. Second, some settings just don’t seem to work. You can imagine that the level of detail setting has both CPU and GPU effects, but adjusting it didn’t make a difference in presentation or actual performance. This, along with many other things, needs to be fixed.
We expect optimizations from developers to arrive in due course, but the time spent on the game reaffirms our claim that this is a title for the next generation of hardware. This is especially true if you are trying to reach 60 frames per second. Or something close to it, and it doesn’t really compromise graphic equivalence.
Yes, there is some scalability on the graphics side of the equation, but not so much on the CPU side-I would suggest that the CDPR recommendation targets a 30 frame / sec experience. 4 core / 8 thread processor is the minimum value. Those who are still using the 4-core, 4-thread legacy i5 will have a hard time. Based on the demands of the game, we can predict that the Cyberpunk 2077 will encourage many people to upgrade their PCs, especially if the RTX 2060 level hardware cannot maintain native 1080p60 with optimized settings ( DLSS offers an amazing jailbreak (free card here).
There is one last purchase I recommend on the list of potential upgrades. It’s a variable refresh rate monitor. Hitting 60 frames per second is one thing, but maintaining it is a completely different thing. With a G-Sync or FreeSync display, you can target performance “windows” (for example, 50-60 fps). This gives you greater configuration flexibility and ambition. For standard displays, achieving consistency means adjusting the presets for the worst-case scenarios. This is much more difficult. This process also means that you are considering some overhead. In other words, the GPU may not be fully utilized for most of the play time. Variable refresh rate technology solves many problems here.
The ultimate reward is immeasurable. The PC version of Cyberpunk 2077 actually looks like a generation beyond the console version. It’s fascinating to see how CD Projekt Red uses the graphics and CPU power of the PlayStation 5 and Xbox Series consoles, and how system resources are used. It is there to implement one of the ray tracing effects. It’s something I’m looking forward to in 2021, but now there’s no question about it here. If you have the hardware you need to get the job done, your PC is a great place to play. Hopefully more graphics cards will compete with the optimized settings, but more work from CD Projekt Red will be needed to provide a meaningful boost on the CPU side of the equation. ..