Strange things are happening that are not uncommon in the game world. It’s no wonder that the span of our collective attention is diminishing in all the media we see on a regular basis. As a result, more games are paced faster while maintaining longer campaigns. This change has phased out certain mechanics, such as traditional turn-based combat.However, some games like the future Lion: Oracle Ballad, Trying to keep it alive. In retrospect, it’s clear that there are ways to maintain turn-based fun and access.
In the early days of the game, RPGs dominated adventures featuring multiple controllable characters.Ongoing series like Final Fantasy We continue the tradition of having groups where players have some control over each character. So one of the things that can make turn-based combat interesting is simply to replace different characters.
Unfortunately, there are games that try to market lonely characters as turn-based heroes. This setting can create a spectacular sensation, but it lets one fighter fight a hordes of enemies, but taking turns does not really complement that style of action. It’s hard to see a character make one move against a group of enemies. Each group of enemies has a chance to crush you every turn.
Possibility to react
One of the most common criticisms of turn-based combat is how restrictive it is. The standard method is that one changes the order and the other changes the order, neither of which responds properly to what is happening. Mario Superstar Saga The change is to allow players to counter enemies by blocking when they press a button.
Other titles tried to follow suit, but it was Mario With RPG Paper Mario series. Astonishingly Undertail How do you create a fun and rewarding mechanic just by avoiding turn-based combat attacks?
More organic encounters
Random encounters are often quoted as one of the most annoying things in the game. After all, nothing is more disruptive to the search process than a monster that gets up from the carpet and ruins the day. PPokémon This was one of the most notorious games, but the series later moved to the “Controlled Encounters” system. It keeps the idea that you can see enemies wandering and avoid them if needed, but it’s still an arena-style battle.To Chrono Trigger, Visible monsters take random positions and engage with player characters who move around and make the battle more natural.
number Unnecessary grinding
After a random encounter, shattering is another annoying aspect common to both old and new RPG games. It’s never fun to be crushed, as you haven’t spent enough time crushing the bugs to build any strength. Many designers have developed automatic level adjustments for boss enemies since players began crushing.
This provided a more balanced encounter with important combat, and the general enemy acted as a gauge of strength. However, no crushing is needed to make significant progress, and turn-based combat mechanics pull it further. A possible solution is to create the game in a way that the player wants to fight, rather than grind.
The play of each character is different
It’s great to have a large cast of heroes, each with their own skills, but all lose versatility when using drop-down menus. It’s very bland to go back and forth between the same menus with just a few words different.There are options as shown in Paper Mario: Millennium Door And Lisa: It hurts Use different characters.
From timing to button combinations and joystick movements, there are multiple ways to make each character’s turn active and engaging. By upgrading the technique, it can become more difficult to type as the player progresses through the game.
Lion: Oracle Ballad It’s one of the new titles we’re striving to keep turn-based combat alive. It’s definitely a tough fight, but there are many ways to make this mechanic faster and more interesting while maintaining a classic feel. The AAA title may have left it behind, but the turn-based strategy is finding a place among indie creators. With all this effort, they will be able to turn it all around. Maybe two wrong turns make the right turn … a base game.