Hypercharge: Unboxed dev shares improvement plans for single player, bots and more

Digital Cyber ​​cherries are tinkering with Hypercharge: Unboxed updates. The team has many plans, including single player improvements and the addition of bots.

Digital Cyber ​​cherries recently shared more information about what’s in it as part of their blog post. For future updates, please continue below.

The bot is still an ongoing task, but we are very proud of how well it reacts to the dangers around us.

Attention, little soldier!

TL; DR – Major Update # 3 focuses on significantly improving the single player experience. This includes adding bots to PvE and PvP, as well as much more.

We know that many of you absolutely love single player. It’s a convenient mode to jump off because you don’t have to find an online server full of players. You can play to your heart’s content. However, the biggest frustration is that you can’t beat certain difficulty modes to get the highest tier rewards. Part of this frustration comes from not knowing which type of enemy you will face at each level. We’re still thinking of ideas, but some form of labeling at each level that gives hints about which enemies are expected at that level has a better idea of ​​which defenses to equip in advance. So it may work very well. From a balance and progress standpoint, gameplay isn’t where you need it right now. Each level should be a challenge, but it shouldn’t be frustrating. We are working hard to change that.

After careful consideration, it was decided that Major Update # 3 would focus on single player and Major Update # 4 would focus on a new game mode, Survival. COVID-19 affects everyone and makes us Behind schedule.. By separating these updates, you will be able to work more efficiently. The last thing to do is rush to update just for that.

It will be released by the end of November. But there is no promise!

Our goal is to launch a survival update at the end of January 2021.

Hypercharge is mainly balanced by 2-4 players. We’ll fill the gap between single-player difficulty levels as adding bots will help build defenses and protect the hypercore. In PvP, bots are dynamic and rewarding. It uses a lot of fuzzy logic and recoil response to the actions of players / other bots. Add random movements, shooting, weapon decisions, and low-strength defensive playstyles to make you feel more exciting.

  • You can choose the number of bots and the difficulty will vary depending on the number of bots / players.
  • The bots may be randomly generated, but we are looking to be able to provide a profile for the player to use. Alternatively, use the saved split screen profile.
  • Bots do their best to protect the hypercore that takes the most damage and targets the most enemies. You may want to be able to respond to some voice commands so that the player can overwrite the core target. If you approach a bot that respects voice commands, the bot may follow you or be instructed to go to a specific location.
  • If you run out of credit, don’t worry. Find friendly bots and get credit from them. I’m sure they don’t care.
  • Bots are useful for power management. They place the battery in the power node. However, it is not 100% certain that throwing will work.
  • Bot is available for Deathmatch and Team Deathmatch. I’m also trying to see performance in plague mode.
  • We’re still exploring ideas, but the number of bots and perhaps their difficulty is shown in server rules and other experimental options.

Here you can see a very useful bot inserting the battery into the power node. Power management FTW!

The focus is on enemy feedback. For example, the more damage an enemy receives, the more signs of deterioration. This will improve the sense of progress.

You will finally know how much damage you have done to the freighter.

Jet planes look more scary than ever.

Tanks are easier to find in outdoor areas such as the garden.

please do not worry. Don’t forget new maps, weapons, skins, and other things mentioned in the past. I’m not going to give up hypercharge. It will take some time to deploy the content throughout the next year. We appreciate your understanding and cooperation.

Hyper Charge: Boxless is available on the e-shop switch. We’ll let you know when future updates are available.

Hypercharge: Unboxed dev shares plans on improving single-player, bots, and more

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