If found … Follow two interrelated stories. The first is to illustrate the imminent disaster of a black hole that could destroy the Earth and (obviously) an attempt to stop it. This was told through a dialogue between Control and the astronaut Cassiopeia. Another part of the story follows Casio, a young man who suffers from identity and is accepted in Ireland in the 1990s.
After graduating from college, Casio returned to his hometown and admitted to being transgender, struggling to establish relationships with religious and conservative families. As a result, she found comfort with her friend Colon and his boyfriend in an abandoned mansion. Players then chase their relationships, passions, and sorrows during the harsh Irish winter.
This is all done in a particular time and space, so we use many Irish customs and customs to adhere to this setting very closely. Because these references can be lost, an important point throughout the story is a comprehensive glossary of explanations that you can drop into your own menu at any time.
So don’t worry if you don’t know your “madness” from your “gob scene”, the developers have covered you for them and countless other things.
If Found… is a graphic novel, there isn’t much gameplay to talk to, except for one giant device that leads the story, the eraser. Throughout the story, players erase previous scenes and words to progress, delete all history of what came before, and sometimes flood the screen with colors or drown in the dark.
This has the most emotional weight in the section that read Casio’s diary, causing players to erase all their content and, in doing so, all memories of their lives. Not only that, but before this, you can erase the graffiti and crosses and read what was previously delineated. It’s a tremendous catharsis, but sometimes with a bit of guts punch.
However, this gameplay element often involves a significant setback in terms of the esoteric nature of progression. It may not be clear what you need to erase next, or where you need to place your perspective to start the next story segment, and how the player progresses. to worry. This should have been easy to fix with a simple indicator, but it feels really terrible if it’s missing.
But obviously, gameplay falls into the (obviously) visual category rather than the strongest aspect of visual novels. Two different styles are used, depending on which of the two stories you are currently experiencing. This makes it easy for players to be placed in either Ireland or space travelers in the 90’s. This is especially useful when these stories are intertwined.
During the Cassiopeia and Control story in space, the palette is wild and psychedelic, with a rough edge around the conversation and an apparently more unpleasant score to back it up. Casio’s story has a more subdued color palette, but Casio’s own characters and adorable hand sketches of the event tell her story, and the music is tailored to the situation.
If found … is a short game, but filling that time is a tragic story of trying to find your way through life and acceptance. Being an LGBTQ myself, this is an important queer story, more important than the simple act of the displayed expression. This doesn’t mean that the expression isn’t important, but it needs to be genuine, and Casio’s journey feels it, whether genuine or not.