Introducing DF Direct Weekly •

The team discusses the news of the week and answers user questions.

We have recently been aiming to expand our digital foundry in new directions. One of the most fun things we do is a weekly show to discuss the news, a short story with no time or staff to provide a complete analysis. In addition, let’s take a quick look at the nice hardware that caught our collective gaze. DF Direct Weekly is also a great opportunity for Patreon supporters to work more closely with the team. You will also have the opportunity to publish more information about your current production project and discuss some of the feedback you receive. It’s more laid back and casual than our normal output, and for us it’s usually a fun way to end a busy week!

Since debuting a few weeks ago, we’ve been working on improving the show. The first two episodes can be seen here and here. The “cast” of DF team members participating in the show will rotate weekly. This week, Crysis enthusiast and PC specialist Alex Battaglia will join us with a hardware man. @DealsFoundry Mastermind, Will Judd.

Welcome to Digital Foundry Weekly Direct!

Slate topics include the latest batch of FPS Boost titles, Sony’s thoughts on PSVR2 direction, mixed reactions to the Radeon RX 6700 XT, and the challenges Intel will face with the upcoming Rocket Lake CPU launch. Alex is talking about his discussion with the developers of Marvel’s Avengers for PlayStation 5, but the team is discussing AMD’s recent comments on FidelityFX super-resolution FSR technology-it’s actually Nvidia DLSS. Is it a replacement for, or is it something completely different? Meanwhile, Will describes the great new Xbox wireless headset.

Of particular interest to me are some of the questions I received during regular Q + A sessions. This week we’ll be asked about the nature of the current shortage of CPUs, GPUs, consoles, and basically the semiconductors we want to mention, why they produce much less HDR video than before, and their future progress. Use a quality metric that is more meaningful than the number of pixels. And when it comes to resolution, should the Xbox Series S really be sold as a 1440p machine, with so many developers targeting 1080p instead? There’s more to this week’s show-and yes, we’ll soon release it as a podcast!

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