Close your eyes, take a deep breath and immerse yourself in a season journey, an adventure bike road trip game with a third person atmosphere. The premise of the season is to play a traveler who records the last moments of different cultures before being swept away. Through the eyes of a young woman in a distant village, you will explore the world for the first time.
Gameplay focuses on cycling, exploration, photo and audio recording, and meeting locals. The player character is there at the crucial moment, as everything is about to change. You are there not to stop the change, but to witness it, make a record, and try to understand what is lost before it disappears.
The mission is similar to creating a time capsule, capturing the spirit of the period and deciding what to continue with it. Taking action in the face of an uncertain future is a powerful action. The feeling that the good times are over is now even more pervasive than when we started working on the season years ago.
The world of the seasons is a unique mix of the past and the present, where the mundane mixes with the surreal to create a different world yet familiar, strange yet familiar.
The season’s art direction is inspired by illustrators, painters and cinematographers of natural light. It was specially developed from scratch to fit the sense of the world we are building. It is inspired by early woodblock print artists and mid-20th century poster artists such as Norman Wilkinson. It’s a minimalist approach to realism. The idea of this simplification is to remove the details rather than add them, setting guidelines that you have in mind when developing the overall look of your game.
During the season, the mood is warm and melancholic. It’s the world of the end of the Golden Age, giving a bittersweet final look before it becomes a distant faded memory.