Katamari Reroll spits us a sequel to Katamari

In our harsh appeal to explosive and ultra-violent video games, something comes to us, whether it’s a bold new perspective on something familiar or completely abstract. There is also a longing here and there for astonishing. Katamari is definitely in the latter category. If you’re always interested in this Namco antique, you’ll finally be able to play it on the latest PlayStation and Xbox consoles.

Katamari Reroll is a remedy, not a nifty remaster of the cult classic. It’s a stupid ointment that eliminates the undue seriousness of AAA games and is a perfect ridiculous palette cleanser.

Miguel is already lyrical about the resurrection of this beloved PlayStation 2 jewel Namco when first bound to Nintendo Switch and PC at the end of 2018. Two years later, it eventually gave way to other last-generation systems (and it’s clearly playable via backward compatibility on the PlayStation 5 and Xbox Series X | S).

If you haven’t heard or touched the Katamari Damacy game, the premise is as exaggerated as it is refreshing and simple. As a prince, you fall to different levels and move a ball-like Katamari Damacy to roll up as many items as possible within a set amount of time. The larger your Katamari Damacy, the larger the objects you can stick to.

Katamari Damacy begins at the small end and scoops up various articles on Japanese tools around suburban homes. However, by the end of the game, it will be big enough to roll up people, cars, and the entire city. It’s incredible catharsis.

In another universe, there is a version of Katamari Damacy, the fuel for M-rated nightmares. The game is the exact opposite, with all the pores oozing eccentric charm. Everything from subdued pastel colors to block-shaped 3D models and character designs is uniquely loved. See the prince’s dad, the King of All Cosmos, and enjoy the fruity taste of the game.

Controlling Katamari Damacy with REROLL is intentionally clunky. To push a large ball of garbage in that direction, you need to move both sticks in tandem. Rotation, on the other hand, is done by pushing one stick up and the other stick down, clicking both and snapping 180 degrees when you need to pivot quickly. Items that you manage to stick to transform the shape of the Katamari Damacy – hooking some fence panels, they probably stick out from one side and catch awkwardly around you as you roll. Katamari Reroll isn’t the smoothest and most modern-feeling game to actually play, and it’s definitely possible to rub newcomers the wrong way, but it manages to make them purely strange. Only if you are not fascinated.

When it comes to playable content, it’s not as much as the other games in the Katamari series, but it’s enough to keep you going back and forth between the combination of story and bonus levels. There’s also a score tracking element here, and competitive split-screen multiplayer helps extend REROLL’s life beyond trippy main adventures.

Other than remastering everything in HD, there wasn’t much Namco needed to do here in terms of visuals. Katamari Damacy is one of the strongest examples of games that surpass photorealism with gorgeous art direction. The soundtrack is also a top-notch piece, and the Katamari Mix has long been my go-to when working, studying, or seeking an uplifting song that combines killer jazz. did.

Like Miguel two years ago, Katamari Damacy is a treasure trove of Japanese games and we are ready for a new generation. Just look at one screenshot and you’ll know if it suits your mood. Even if it doesn’t, there’s a good chance you’ll have the biggest grin on your face.


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