King of Seeds is a pirate adventure with a few twists

Avast, hearty soup! That’s a pirate saying, right? Of course it is. Everyone knows it because everyone loves pirates. Nonetheless, the past few years of pirate-flavored games have been the last few drops of rum in dusty bottles, rather than the powerful hauling of sparkling gems. Sure, there’s the Sea of ​​Thieves and Assassin’s Creed IV: Black Flag, as well as the criminally overlooked Pillars of Eternity II: Deadfire, but you need to know how a few games are on the starboard side. there is no. Not a genre maker.

But wait, what is it on the horizon that rocks the way to the harbor? Does the ship stagger? should Does the ship stagger? who cares! Click here for King of Seeds. Well, it will be 2021.

There are two approaches to pirated games, but in reality they are both sides of the same doubloon. One is all dirty and covered with bloody fingerprints, recording all the sandy stabs, shootings and horrific carnivorous illnesses faced by sailors. The other is a little less brilliant, with adorable parrots strapped to the shoulders and shining to combat adorable Saturday morning cartoon-style piracy. Adorable camps that may blame dozens of merchant ships for watery tombs, but do it in a fascinating way. The King of Seeds is a very second type. This fantasy world is fascinating, sunny, full of quirky characters and supernatural plots.

The closest direct analog to that isometric sailing is Sid Meier’s classic pirates! But it’s actually a completely different biscuit barrel. It seems that there are far fewer elements in RPG and simulation. You can berth at the harbor to exchange or buy items such as repair kits, or replenish your crew, but focus on simulation rather than simplified sailors or immediate arcade ship combat. It doesn’t seem to be lost.

At least my impression from 45 minutes when the preview build was limited. Some elements seemed to be rationalized and I couldn’t really feel what some of them would be like. For example, the simplified ship economy meant that you could switch the starting sloop of any ship in the game for the cost of 1 gold. It was hard to dominate the waves of giant frigate so quickly, which means I didn’t really get a good feeling about how economics and upgrades affect the final game. Did. It, or these shipyards, don’t really sell themselves.

One of the things Build captured was how both sailing and combat were carried out. The operation is a bit slower in some cases, but it is handled with actual details. It would have been easy to treat the ship like a micromachine car, but I feel that the control of the ship is highly dependent on factors such as weather and momentum. There are three levels of speed, depending on how many sails you raise. You need to plan a little before you can fly. It still has that nice, immediate feel you want, but instead of taking the easy way and giving your boat some sort of invisible engine, you’re very at the mercy of the elements You can give the impression that you are.

Success in combat also requires foresight. Momentum, rate of fire, and rate of fire must be considered. The approach feels very similar because there are no better words. You have to physically pull the ropes and pulleys to achieve this, as if you were shouting commands with a small digital crew who had a little bit of their own mind. anything. There are three standard types of ammunition, and each ship has three different “health” bars. There are different types of shots for removing sails, crew, and hulls. For example, lowering a sail causes serious problems for the merchant ship currently attacking to escape, but it sinks completely toward the hull.

But that’s not all realism. I was given several missions to the front-mounted flamethrower and confronted the Buccaneers, who blow away the poison. There were also several ghost ships! The sea itself is covered with debris for cleaning, collectibles, barrels of explosives, and occasionally Kraken tentacles, so if it only grabs the endless procedurally generated blue waves between the harbors. Is not.

My demo was short, but with pop colors, flashy songs, and a swab deck and line-breaking buckle promise, it’s a really fun place to spend the afternoon. The sea is certainly calling, but we have to wait, whether or not this fascinating pirate adventure can crown itself to the king.


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