Hard to believe Kingdom hearts The franchise has been around for nearly 20 years.Strange combination of Final Fantasy While some Disney franchises always sounded like the idea that they didn’t work properly, the series continues to gain a fair amount of passionate fans in the long run.last year’s Kingdom Hearts III The series brings the closest conclusions we’ve seen so far, and Square thought it appropriate to release some sort of retrospective title to reflect everything that built this story. It was. … (Read the memo) Rhythm game?? surely, Kingdom Hearts: Memory Melody Already a weird title in a weird series, but like its stable companion Theatrhythm Final Fantasy, Has proved to be a solid outing with a focus on music in itself.
There is one thing that doesn’t get in the way in advance.Yes, this game is Canon. The Kingdom Hearts series has become a bit of a meme in recent years, thanks to clones, substitute reality, time travel, and increasingly incomprehensible plots that introduce more misleading nonsense with each new entry. This is no exception.That said, Kingdom Hearts: Most of the melody of memory revolves around Kairi’s recapping. all It’s happening by this point in the series.
Needless to say, those who are lagging behind (and still caring about) the lore of the series may want to postpone until you catch up because the spoiler is thicker and faster.Obviously, rhythm games are unusual Too Focusing on telling detailed stories, Kingdom Hearts: The melody of memory is fortunately not too deadlocked by the depth of the infamous storytelling cave in this series. It’s primarily focused on providing an easily accessible and addictive gameplay experience.
Gameplay vaguely mimics the core battles of the main series by controlling three characters on the freeway, providing a constant heartless, nobody, and amber’s bullet, and crushing them with their weapons. To do. These enemies approach you roughly in time with the beat of the music and are encouraged to carefully time the strike on the small shrinking circles that appear above each enemy as they approach you. The characters run automatically and you don’t have to worry about controlling each one individually. Press the button to the right and the character closest to the next enemy will automatically attack.
In most sections of the stage, you only hit one enemy at a time when an enemy appears, but there are often segments that throw curve balls to keep things interesting. For example, some enemies are floating in the air. In other words, you need to jump one of the characters to reach the enemy. Multiple enemies may need to rush you at the same time and press two or three buttons at the same time. Gameplay like this may seem almost dauntingly simple on the surface, but what makes each level so attractive is the rhythm and strength of the enemy’s waves. You may only have to worry about some potential input at a particular stage, but when the busy section of the song is approaching, you need a great deal of focus to make sure you don’t miss anything. is.
In most cases it’s very intuitive to match the inputs to catch up with the music, but one of the relatively small problems we’ve experienced is that all the music here is particularly well suited for rhythm action games. That is not. Kingdom Hearts: The Melody of Memory has been drawn from dozens of Yoko Shimomura’s legendary tracks throughout the history of the series, and it’s clear that not all of these are designed around strong beats. .. Trucks like “This is Halloween” obviously fit very well in games like this, but when the character is playing the sleepy Twilight Town theme while sprinting the truck at full speed, a funny weird disconnect. There are dozens of no-body flying.
This disconnection can make some of these stages much more difficult than others. Since there is no clear audio cue to guide the input, you will only rely on the visual cue of the circle. Again, that’s not a big deal, but between a level that feels organically integrated with the action and a level that feels forced by the popularity and importance of that particular song. There is definitely a line.
There is a fairly generous window that accepts input to each enemy, giving a simple rating from “miss” to “excellent”, depending on the timing accuracy. This affects the score at the end of the stage and determines the overall rating received at that level. Technically “defeated” as long as you reach the end of the level, but with the purpose of the three options you achieve in each stage, granting the stars needed to unlock more levels To do.These targets are usually very easy to land – ask to do things like killing all Clear the stage without flying enemies or more than a certain number of mistakes – but they can sometimes have evil tasks that tempt you to retry the stage up to you There is Finally get it.
Indeed, this focus on repetition and perfect execution is the flesh of experience. It takes less than 10 hours to see all the levels offered, but dozens more hours to truly master everything. Each stage has three difficulty levels, which are evaluated separately from each other. Needless to say, achieving pitch-perfect accuracy at any level requires a significant number of trials before remembering all enemy placements. Completionists will find a lot of love here, and this is a kind of game that rewards players who enjoy that dirty, practice-driven kind of gameplay loop.
Initially a rhythm action game, Kingdom Hearts: Melody of Memory still has some vague RPG elements to give it a great sense of progress. You can run one of the four character teams at a time, and each team will level up as you clear the stage.I don’t know exactly why It seems that only HP stats have a practical impact on future executions, but it’s still nice to see the character level up as it gets deeper. You can also get craft drops several times or more by defeating enemies. You can then take it to Moogle Restore to create an item.
Some of these items are practical in that they restore HP if you make too many mistakes or increase the end boost of the level experience, but most of them are intended for collection.There is hundreds Collectable cards are available here to show the art of the entire series. It takes a lot of time to find everything. Moogles can also offer craft items to access the “Memory Dive” level. This is an additional challenge that can be unlocked exclusively for free play mode.
If you’re tired of playing in cutely laid out story mode with world map style settings navigating through Gummi Ship, this free play mode makes it easy to browse all unlocked stages It acts as a master set list that is laid out in a format that allows it. Here you can not only adjust the difficulty level, but also change the play mode. More variety.Apart from the default settings, those who want a more relaxed experience can choose the one-button mode big Simplify each step. Alternatively, the masochist can go into a more difficult mode, introducing more inputs that can significantly increase the score.
Kingdom Hearts: If you don’t want to play only the melody of memory, you will be delighted to know that there are different modes in both local and online modes of multiplayer games. This serves as a way to accelerate the grind of all these cards. There are also individual leveling systems that improve over time for online carriers.
Face-to-face games are especially interesting, as clever performance builds a “trick” meter that sends all sorts of harassment to the enemy. These can do things like temporarily obstruct your view, send false visual cues and throw them away, and such interruptions do a great job of confusing gameplay that you’re already gripping. To do. In addition, one local Joy-Con play is also supported, making this an ideal title for a quick pick-up session with friends. Kingdom Hearts: Melody of Memory has a lot of content that goes beyond most of the tracks on display. If you are looking for an economical purchase, you will find that it is worth a lot. Back to the display.
On the presentation side, we’re excited to announce that Kingdom Hearts: Melody of Memory will look, sound, and play beautifully, regardless of whether you’re playing in docked or handheld mode. The character model is crisp, and frequent neon colors have a way to pop out of the screen in ways that most other Switch games can’t manage. No frame drops were detected either. This is a big plus considering how important accurate timing is for this type of game.
Music is also really noteworthy, and the “hits” are different, especially if you’ve been in the series since it started on the PS2. It’s pretty interesting to follow Yoko Shimomura’s work slowly maturing over the years. The tracks in each game are building something a little new, consistent with her signature style.Almost every world in the entire series is somehow represented here, but it’s not. all Some of them are just as great, they have a great balance of tracks across different genres. Again, those who participate in this without a background in the series, of course, miss the many emotional importance associated with many of these songs, but even without that context, they’re still solid. It remains a set list.