2000, Russian nuclear submarine Kursk I ran into trouble Barents Sea.. A series of explosions resulting from a torpedo failure on the hull tore the ship and killed 118 sailors on board. Russian officials have been severely criticized for their delayed response to the disaster and have since become a highly analyzed event in documentaries and films reporting the tragedy. Now there are “documentary games” that are trying to do the same, all of which tell a fictional story along the way.
Kursk is performed as a first-person adventure. By doing so, you board an unlucky submarine to steal secrets and act as a generally useless fictional American spy. The game begins in the midst of a disaster when you are impersonating a Russian Navy officer and you are trying to escape from the room. Immediately back in time before the ship departs, waiting for an order at a hotel in Moscow. The story takes you through a journey to Kursk, embarkation, and accumulation of inevitable consequences.
The game is narratively strange. Involving a fictitious spy story into a real disaster doesn’t work for me at all. However, writing and dialogue works well, and there are many good explanations when interacting with the submarine crew while on board Kurst. Additional features you find, such as documents and letters to girlfriends and wives, are very inspirational and well-designed. Since disasters are the main focus, the spy story goes nowhere in the end.
In terms of gameplay, and in Kursk, you can see walking around the ship, picking things up and examining them. You can also use spy devices such as electronic lock picks to activate small mini-game puzzles. You can also hack your computer to create another mini-puzzle. Care must be taken when performing these actions. This is because if found by any of the crew, the game is over and restarts from the nearest checkpoint. There are also many small arcade games scattered around the place. Like a snake, it’s fun to spend a little time.
The whole game should be ambitious and workable, but it can be a bit clunky and confusing about Kursk. For example, when walking on a submarine, you have to go through the door hatch and through the various compartments. There is an animation that goes into the hatch and it takes about 6 seconds to play. After the 100th time, it will start to grate. This means that these animations interrupt the action, causing the game to lose rhythm and pace.
Most of the gameplay involves fetching quests, walking around submarines to meet people, or getting items and taking them to another location. There’s a lot of travel and walking, and the combination of animation and a quarter near Kursk can be a bit annoying overall with 5-6 hours of execution time.
Visually, we pay attention to every detail. The developers are clearly studying the submarine and all its layouts and do a great job of providing a claustrophobic sensation when working in tight spaces. The early scenes of Moscow hotels are also wonderful, with a great panoramic view of the city. There are also a few of the early millennium technologies in the form of PDAs and game consoles, with exceptional attention to the documentation details around the submarine. However, the character animation is a bit dull, and even if you move around or loop around, it’s a little scary to the eye.
Kursk is fully vocalized with excellent performances from Russian characters and American protagonists. The soundtrack can create a tight atmosphere, with moans and stains throughout, and the effect is great. There is also some licensed music, from classical to pulp 2000 tracks.
The premise itself is a bit uneasy, but Kursk may have been great. The exploration and details of the sub itself are great, very original, and there are some nice little gameplay elements throughout. But the movement between the different subcompartments and the animations they bring is very annoying, very quick, and it’s this that destroys the game’s influence on pacing. However, if you want to try a game set in the 20,000 leagues on the ocean floor, Kurst may be worth a try.
Kursk is available now on Xbox One and Xbox Series X | S. Xbox store
In 2000, the Russian nuclear submarine Kursk was in trouble in the Barents Sea. A series of explosions resulting from a torpedo failure on the hull tore the ship and killed 118 sailors on board. Russian officials have been severely criticized for their delayed response to the disaster and have since become a highly analyzed event in documentaries and films reporting the tragedy. Now there are “documentary games” that are trying to do the same, all of which tell a fictional story along the way. Kursk is played as a first-person adventure you play …
- Life on a submarine is unique
- Inclusion of old arcade games
- Good story and attention to detail
- The subject feels a little uneasy
- Too many animations to get into the hatch
- Quest pace and fetch can be a hassle for the game
- Many thanks for the free copy of the game-Forever Entertainment
- Format-Xbox Series X | S, Xbox One
- Version reviewed-Xbox One on Xbox Series X
- Release Date-May 7, 2021
- From Selling Price-£ 16.74