In 2006, I wasn’t very familiar with the Xbox world. He was recognized as a PlayStation guy through the previous two generations of hardware. But after actually experiencing the Xbox 360 and Gears of War, life changed. It didn’t take long for me, looking for a new game and a fan of the role-playing scene, to be launched on the shores of Oblivion. Figuratively, not physically.
The Elder Scrolls IV: When I rushed home from my local game store with Oblivion in my hand, I couldn’t wait to load and crack the game.Of course this is Bethesda game, It wasn’t that easy – there were some character creations to incorporate first: Did I want to be a human, a cat, a giant lizard? Which of the possible skills do you want to be major or minor? When you first play Oblivion, you have to admit that you didn’t scoop what you were doing. That’s why I created a digital version similar to pinning a map and checking what I find useful. For example, stealth wasn’t my strong suit in the game, so it became a minor skill. I barely noticed that picking was related to this skill tree. And the learning experience has begun …
The tale of The Elder Scrolls IV: Oblivion Is a real hero, but to be honest, this is a powerful dynamic in any Bethesda game. I lost myself in the wilderness of games like this, completely ignoring the main story, wandering, exploring, looking for problems … and usually I like nothing but finding it! However, the opening of Oblivion is the same no matter how many times you run it, and it’s still one of the greatest experiences you’ve ever had in the game.
You start in the dungeon, and the world you can see is limited to the corridors and walls, and the emperor of the land-Uriel Septim, because it was killed in the dungeon by the assassin after pushing the king’s amulet. He told us to take it to the Grandmaster of Blade, a man called Jaufre of the Weinon Abbey. It’s here that the game first blew my little heart out of the dungeon as I stepped into a lively breathing world of friends, enemies, animals and magical creatures. I’ve never seen a game like this on the Xbox 360. In a world where you can do what you want, when you want to, it has no effect other than hitting an enemy that you weren’t. Ready for. As an example, in my first playthrough, I was wandering around and suddenly came across a tower wizard. He got angry at my existence and immediately killed me. Lessons learned. I avoided him when I respawned, and came back when I got stronger and trampled him on the ground. Merlin, no one makes me better for a long time.
Following the main story, it was rewarding to take us to the planes of immanence, from the realm of Cyrodiil, which occupies most of the game, to the plane of oblivion, the plane of oblivion where Daedric Princes live. The old Uriel turned out to have broken the contract to keep Oblivion trapped by flipping clogs when he did, and the only way to stop the invasion is to light the dragonfire, Certificate. Fortunately, such a person is kicking around and the story begins here. We have to go find him and let him fulfill his royal duties. And that’s as long as I’m in a plot. Despite the fact that oblivion has been around for 15 years, I’m still wary of spoilers.
After the main story is over and dusted, you can imagine I’m rude. That’s what I did because starting with a fresh character again and another build was the ideal solution. As I guess, many others have done it. It’s very rare for me to do this and I go back directly to the game I just finished and play it again, but Oblivion let me do it.
So imagine my joy when Bethesda created DLC for the game. Well, at first, they seemed to be trolling the player base by releasing Horse Armor as DLC. Yes, easy-to-ride horse armor that didn’t make any difference to the gaming experience. But Bethesda then went well with two full packs of proper adventures. The Knights of the Nine was the first story extension, leaving players to collect relics to defeat the Wizard King known as Umaril. This was the shorter of the two packs, but the next one is absolutely annoying and ranks as one of the best extensions on my personal list.
This story, called The Shivering Isles, is fairly simple because it was adopted to save the territory from the impending doom called The Greymarch. However, the territory we visit is the territory of madness, dominated by Sheogorath, Prince of Daedric, who is not deliberately underestimated by his voice actors. Sheogorath is everything you would expect from a crazy prince in Daedric. So he’s absolutely crazy, and the mission we have to complete is just as strange. As an example, in the main game you can complete Sheogorath missions and be rewarded with Wabbajack, a staff member who turns enemies into other creatures. Imagine fighting a troll and turning it into a mouse or a sheep. This is what Wabbajack does. Similarly, it can turn a weak creature into a strong creature, so a little care is needed.
It was this madness that gave me a love for the open world, especially the vast games Bethesda is doing well. Fallout 3, Fallout: New Vegas, up to Fallout 4 Skyrim, I played them all to death and loved them every second – but it was The Elder Scrolls IV: Oblivion that really ignited the fire.
But what about you guys? Have you played Oblivion and its extensions? If so, what do you think? If you have never played it, are you thinking of picking it up from? Xbox store Through a later game pass Bethesda / Microsoft merger?? Let us know in the comments!