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Lost Potato Review-Gamers Heroes

Combining Tater and Minimax, Thomas Garvelow’s new roguelike crosto potatoes are inspired by two very different sources. Sure it’s an unorthodox combination, but will it pay off?

Lost potato review

Lost Potato, a single-screen roguelike game, throws a curve ball at the player from the beginning. You cannot damage the enemy. Rather, the key to victory comes from knocking on enemies at dangers like spikes and projectiles. It’s a bit of a hassle, but the swing arc quickly becomes a close friend, and the player uses the WASD key and left mouse to line things up. Controller support is also available. The development team states that a mouse and keyboard setup is desirable.

This combination works surprisingly well, which may seem counter-intuitive. Enemies are duller than the soil and can hit traps and attack themselves before they have the opportunity to interact with them. However, if you have multiple enemies, laser beams, poops, and projectiles to deal with, even the slightest benefits are greatly welcomed. The average loadout features only two hearts, so the player is clearly at a disadvantage from the beginning. Things move with fast clips, and things change a lot when you take damage or clear levels.

In true roguelike fashion, players raise potatoes to new heights with lost potatoes. There is an oasis for each of the three levels, allowing players to increase their health, number of spikes, range, speed, or other factors. By gaining and conquering dozens of levels, players can become absolutely unstoppable potatoes as the run progresses. There are enough varieties to make multiple playthroughs look fresh. This is a heavenly blessing for these genres.

If anything, it’s one of Lost Potato’s greatest strengths-it doesn’t go too far in its welcome. Each stage finishes in just a few seconds, and each run usually lasts a few minutes. The downside is simple, but that’s one of its strengths. What you see is what you get – nothing more or less.

Also, staying true to roguelike roots is unlockable for subsequent executions. The eyepatch, bandana, and eyebrows can all be unlocked, affecting health, speed, and other variables. Each has its own strengths and weaknesses, so what might be useful to one person is good for another. There are quite a few cosmetics that can be unlocked, which promotes considerable reproducibility. There are also some achievements to be achieved.

Lost potatoes are simple in design, but that’s one of their greatest strengths. This bite-sized roguelike game may not make waves in space, but it has low fundamentals and is ideal for small play sessions.

This review of Lost Potato was done on a PC. The game was purchased digitally.

Lost potato review

Combining Tater and Minimax, Thomas Garvelow’s new roguelike crosto potatoes are inspired by two very different sources. Sure it’s an unorthodox combination, but will it pay off?

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