Mario Golf: Super Rush Review-Hole In Run

Mario Golf: Super Rush-In front of players (Photo: Nintendo)

TheΒ· Nintendo Switch hosts a new Mario Golf game that combines real-world sports simulation with some unique multiplayer ideas.

Whenever Nintendo’s release schedule begins to run out, one of its most reliable fallbacks is the Mario sports game. To help provide some relief during the game drought last summer, we already played Mario Tennis last year, and this year the same job will be given to Mario Golf. There are other Mario sports games, such as the title of Mario Smash Football, but tennis and golf have always been the mainstays, and Mario Golf: Super Rush proves why the concept is so attractive.

Not everyone expected it the other way around, but Super Rush is the exact opposite of cutting edge. The graphics are great (often better at portraying semi-open worlds than Pokemon Swords / Shields), but playing the game curls up under a blanket and you’ve seen a hundred favorites It’s a video game equivalent to watching a movie in the previous episode.

Super Rush has some new ideas that are more appealing than others, but if you need a simple game of Mario Golf on Switch, this is exactly what it is. Subtitles show the unique notion of having to physically run between holes, but not necessarily, but another big new idea is a proper role-playing style campaign mode.

In fact, role-playing mode wasn’t a new concept, and in 1999 there was something very similar to the original Mario Golf Game Boy Color version. For some reason, this concept was not used in any of the subsequent titles. Even though Camelot, a third-party developer (who also makes Sony’s Everybody’s Golf game), is behind them all. Golf Adventure Mode begins with Mii signing up for the Golf Academy and leading a series of tournaments.

To be honest, the structure imposed by the academy is very welcome as it allows you to be taught different techniques and then try them out in competition. Scripts are so mediocre that I wish everyone had the option to stop speaking. .. Paper Mario (or actually a golf story), despite the absurdity of being taught golf by a winged turtle, has no real attempt at humor and is definitely not.

Weak scripts aren’t a big deal, but what’s frustrating in single player is that you have to play everything to unlock anything other than the first course you play in other modes. It’s okay to have some unlockable stuff, but blocking many of the other courses is a strange choice given that the main characters (all 16) are available from the start. It seems like.

Perhaps the first two courses are perfectly normal and appear to exist in the real world, while the other courses are tornadoes, enemies wandering the fairway, and eventually lava. And soon start adding mushroom kingdom style weirdness. A filled Bowser course. However, the first two courses have a lot of regular holes, so if you want to play the game as a relatively realistic simulation, you can do that.

The game has two control systems, one using motion control via Joy-Con and the other a standard power meter that lets the ball fly with the push of a button twice. There’s a lot of nuances about topspin, backspin additions, and ball curves, but there’s also a controversial new feature that adds randomized elements to accuracy.

At the top of the power gauge is an extended area called the “risk zone”, and if you hit a shot strong enough to enter that area, you are more likely to lose accuracy. Exactly how random, it sounds frustrating, but unless you’re in a rough or bunker, the risk zone is usually very small, but as long as you’re careful about shot power, it’s actually not a problem. There is none.

Mario Golf: Screenshot of Super Rush

Mario Golf: Super Rush – Run and run Mii (Photo: Nintendo)

Standard golf basically works like any other golf sim, but the other two modes are speed golf and battle golf. Speed ​​golf is where you have to physically chase the ball within the time limit, adding 30 seconds to the timer for each stroke. Battle golf is even more extreme, competing with up to four other players at the same time on a 9-hole course. In both cases, you have to run to catch up with the ball while collecting power-ups and trying to defeat your enemies.

Everyone has their own special abilities, and everything is clearly trying to inject Mario Kart-style madness into the game. I don’t know why they didn’t literally drive you in a golf cart. All of this is pretty frustrating to the computer, and while it happens very often in career mode, it can be very fun for real human opponents. If not, you can follow the standard rules.

The main complaint about most modern Mario sports games is that there are too many wacky new abilities that make the game difficult or aggressively impossible to play regular golf and tennis games. Apart from the minor qualifications for risk zone control that don’t apply here, each character has its own “special shot” super move, which you can turn off from the main menu before you start. In fact, Super Rush is impressively customizable for all features, including local and online multiplayer for four.

The appeal of the game depends to some extent on your thoughts on real golf, but it’s an overall better package than Mario Tennis Aces and is Nintendo’s best sports game in a few years. There’s nothing surprising or innovative about Mario Golf Super Rush, but it doesn’t interfere with its simple, encouraging and friendly joy.

Mario Golf: Super Rush Review Summary

in short: It’s the best Mario Golf game since the N64 original, and although there are some weird ideas, they’re almost all optional and bring an impressive and comprehensive sporting experience.

Pros: Core Golf Action works very well and has two different control modes with considerable nuances. Lots of different game modes and customization options, and lots of courses.

Cons: Disadvantages: The concept of risk zones isn’t as bad as it sounds, but it can still look unfair. Unlocking all courses via career mode can be a daunting task, especially if the script is weak.

Score: 8/10

Format: Nintendo Switch
Price: Β£ 49.99
Publisher: Nintendo
Developer: Camelot Software Planning
Release Date: June 25, 2021
Age rating: 3

Send an email to, leave a comment below, Follow us on twitter..

Details: Scarlet Nexus Review-Interactive Anime

Details: Lego Builder’s Journey PC Review – Mysterious Photorealism

Details: Alex Kidd in Miracle World DX Review – Interactive History Lessons

Follow the metro game twitter And send us an email at

Check the game page for other stories like this.

Mario Golf: Super Rush review – a hole in run

Back to top button