Memory Review Melody –

Outside observers of the Kingdom Hearts series may notice that the “third” entry in the series was just released last year, but Kingdom Hearts III is the third mainline entry in the series, but 20 There is a side story for nearly a year. , And the first part of the nasty numbers that span the entire array of game consoles that make up the twisted tapestry of the Kingdom Hearts series.

Kingdom Hearts Melody of Memory is the latest part of the ever-evolving universe of this wild series. More importantly, it’s a celebration and compilation of Kingdom Hearts’ long history for enthusiasts to delve into, and in that respect the game is offered in spades.

This is not the first rodeo of developer Square Enix when it comes to spin-offs of rhythm games from the famous JRPG franchise. Theatrhythm Final Fantasy and the unlocalized Theatrhythm Dragon Quest are music festivals for each series, packed with as much music and cute chibi characters as possible, and sprinkled with some light JRPG mechanisms to drive progress. Kingdom Hearts Melody of Memory borrows a bit from the DNA of these games, but the loading screen shows a lovely little version of the character, but the game itself looks like a real 3D Kingdom Hearts game. It’s very long. Each song comes from.

You’re certainly pushing the button to the music, but it’s not just matching the colored notes on the truck’s highway. Sora, Donald, and Goofy will automatically run down the vertical lane when an enemy or item comes towards you. You have to press a button to hit the enemy, pick up a lightning strike, and soar in the air to the song. The first is the kind of rhythm system that is difficult to adjust. Without a direct and obvious ringtone to react, you will instead be forced to learn different enemy animations and placements to help react in time. Once you get used to it, this is incredibly fun and rewarding, but some elements like the enemy’s jump indicator in the air still sometimes catch me.

The dedication to the aesthetics of the game is deeply rooted and it adds a great deal to the gaming experience. Each song you play comes from a particular world in a particular Kingdom Hearts game, and everything from the background environment to the enemies that appear on stage reflects it. For example, when playing world tracks such as Aladdin and The Nightmare Before Christmas, new characters will appear in the crew, such as Disney guest characters. It’s great to immerse yourself in the sight of going with the sound, but it also highlights the random pockets of music history lost in the game. Kingdom Hearts III is the most distressed, with little music featured in the game, and the most iconic tracks of some side games are missing.

However, this cannot be discovered immediately as there is no traditional free play mode that initially uses the entire track list. Instead, you’ll need to play a World Tour campaign to unlock each song and experience it in turn. This is also where the game’s whole new story element exists, but don’t expect too much about it. The Kingdom Hearts Melody of Memory trailer makes fun of this as Kairi’s big solo adventure, but she’s not (as always) most of the story. She simply narrates a brief summary of the story scene from the previous game in the series, so she doesn’t even play as her throughout the campaign. Kairi still plays an important role in the content of the new story, which does a very exciting job of clearly setting the next chapter in the Kingdom Hearts story, but this juicy lore comes only at the end of the game. So you play a 5-10 hour world tour before seeing any new information.

At least the world tour is a fun time. You explore a huge, winding overworld map of a myriad of themed mini-worlds where each song lives, unlocking the gates to a new world and completing the challenge to get collectable memento cards is needed. Challenges give a decent incentive to give everything in the song, but usually simple and repetitive “complete the stage with X% health” or “attack X flying enemies” It’s a challenge, otherwise it’s less of a threat. I’m playing in Proud mode. At some point in the story, you’ll be introduced to creating items, but the challenge of completing a song without using items is so much more exciting to ignore than to use the system.


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