While the Xbox One generation is declining, the Xbox brand remains strong and is also cited as a driving force for year-over-year growth across Microsoft’s “more personal computing” segment.
Microsoft’s gaming business revenues increased 22% year-over-year, an increase of $ 550 million compared to the first quarter of 2020.
According to Microsoft, this is largely due to the strength of trading in Xbox content and services, including Xbox Game Pass subscriptions and game sales.
Unfortunately, Microsoft stopped sharing the exact number of subscribers for services such as the Game Pass some time ago, but this growth near the end of the generation is for players, regardless of when the Xbox creates it. It’s a precursor to plans to push the service as an attractive purchase. Jump to the next generation Xbox Series X or Series S.
Xbox content and service revenue alone, thanks to third-party games, game passes, and first-party games, increased $ 646 million, or 30% year-over-year, offsetting the 27% year-over-year decrease on Xbox. Helped to do. Hardware revenue from the rapidly approaching end of the Xbox One generation.
Microsoft says revenue across the more personal computing segment increased 6% year-over-year, with growth driven by both video game trading and the Surface brand.