Courtesy of the new performance RT mode.
Spider-Man: PS5 Miles Morales players no longer face the tricky choice between 60 fps liquidity and the aesthetic pleasure of ray tracing, thanks to a new patch from developer Insomniac.
The latest update to Insomniac (formally known as patch 1.007) is now available and is the third to complement the existing (30fps with raytracing) fidelity mode and (60fps without raytracing) performance mode. PS5 graphics mode option has been introduced. Players can now choose Performance RT mode. This heralds the coveted blend of ray tracing at 60fps.
— ????????? ???? (@ ax_zer0) December 9, 2020
For those wondering about the magic behind Insomniac’s new Miles Morales update, the in-game description of Performance RT Mode is “by adjusting scene resolution, reflection quality, and pedestrian density” at 60fps. It provides some clues to explain that we offer ray tracing.
Performance RT mode is currently only available on PlayStation 5 Spider-Man: Miles Morales, but whether players already have the same visual tweaks ultimately likely to go to the original Spider-Man Insomniac gorgeous PS5 remaster. I’m starting to inquire.
I’m not a developer exactly James Stevenson, Community Director of Insomniac, provided Thinking Face emojis in response to questions about 60 fps and ray tracing that reach Spider-Man’s remasters. On twitter -The reply was also directed in the direction of John Linnemann, a digital foundry. Hopefully it counts as a positive sign.
— James Stevenson (@JamesStevenson) December 9, 2020
Of course, Spider-Man: Miles Morales is a completely enjoyable experience, with or without ray tracing enabled. “The second crack in insomnia in Spider-Man,” Martin Robinson wrote in a recommended review. “It retains the original breathtaking energy, but in the end it’s like Miles Morales himself, but it’s growing steadily. It’s a unique game and very likable. It’s also a game. “