New Yorker’s best video game of 2020

In the Before Times, on transatlantic flights, I often took on the role of a deadly virus that threatened humanity. The game Plague Inc from 2012. The key to success in is mutating in ways that accelerate the spread of the virus and prevent vaccine development. It was terribly fun to push the forehead against the window and swipe towards extinction, after an hour. But in 2020, that little joy soared. Like the transatlantic trip itself, pandemic role-playing can look pretty ugly at this point.

However, this is not the case for video games as a whole. This medium is ideally suitable for the blockade of the coronavirus when the boundaries of the physical world are shrinking and the imagination seeks freedom. The game provides the opportunity for returnees to visit distant lands, experience the satisfaction of unemployed jobs completed, and for lonely people to interact with others. If you’re skeptical, this could have been the year you got the controller.

Of course, not everyone was convinced. In quarantine, many parents saw the power of the quasi-god in which the game ruled their children. Even if those games provide a surrogate playground, a place where friendships can be fostered. Some veterans may also have been forced into an uneasy relationship with Form. Personally speaking, video games were a total reward and a sparkling distraction, but this year I couldn’t relieve my tiredness to the world. Perhaps that is because they often present us with a world at stake, which only we can usually correct by violent means. The ability to order chaos is comforting and perhaps the greatest attraction of the media, but I still find these particular types of stories becoming more and more hollow. For example, the idea that weapons can solve the big problems of our time seems to be affecting not only the weaknesses of the game, but also the increasingly lack of human imagination, affecting the scale of the global industry. I will.

Still, moving away from the mainstream of the enterprise, artists continued to offer alternatives. It’s a bold and nutritious game that has made the tough years a little brighter. Here, in no particular order, there are some of the best.

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