I talked about Madden 2001 And NBA 2K14 So far this week, and now we are coming to NFL 2K Looking back. When it comes to important console launch sports games, there may be nothing more important. NFL 2K.. Released in 1999, this moment was an important moment when Dreamcast was released before PS2. Therefore, this was the first view of “next generation” football. I remember going to a friend’s house at the time and not believing what he saw when he stood up. NFL 2K.. Presentations, graphics, gameplay, it was like watching a game on TV.
Madden 2001 Will look better NFL 2K A year later (PS2 was just more powerful) but things NFL 2K What was unveiled at the time of launch was a futuristic move to another era of sports games.
Next generation football
The graphics felt very Blitz in that they were still blocky and cartoonish in some respects, but these were still a big step back from the PlayStation 1 era. in addition, NFL 2K We didn’t have that sophisticated ESPN presentation yet, but it was still a major upgrade to the presentation, given the powerful commentary of the time. Due to the nature of body slam in tackle animation, block graphics are now comfortable. This makes the aesthetic feel more at home, as if it were a little on the arcade side.
The big problem that was held NFL 2K At that time there was a lack of franchise mode. Franchise mode was still a novel concept overall, but when I go back and play 2K, it stands out to me.There was a season mode and playoffs, but there was no way to play multiple seasons in NFL 2K..
But that problem aside, the gameplay here was so crazy in many ways that many other things could be overlooked.There was a bifurcated tackle (not yet a gang tackle) and I just saw something like an inaccurate throw, a real pocket formed around the QB, a 50-50 ball leading to a pass interference call or mid-air collision. Real..
Even when Madden 2001 Much of the appeal of the graphics, released a year later, came solely from the number of polygons that appeared on the player’s face and the actual emotions. However, in 2K, the variety of animations and the dynamic situation played during play were important.
NFL 2K The playbook wasn’t very diverse in terms of attack and defense, so it could sometimes feel limited, but again, it was far more advanced than everything else, so many flaws were overlooked. It could have been. It will not come out at that time. At that time, there was no gameplay situation where players trying to jump over the mountains in other games would be nailed.
Another key to NFL 2K A very unique feeling is that the “maximum transit” system was in place. The overall path may seem floating from time to time (probably a 2K series issue throughout its history), but I was able to fine-tune the path with an analog stick. So you can lead the receiver or throw it behind him. It’s very similar to the system found in many other football games, but it was very next generation at the time and still works well today.
I didn’t want to run the ball too often because it worked well with this pass system. This was probably the best anyway. Because it was actually difficult to interrupt a big time run. NFL 2K.. What’s more, dropping a pass between the secondary defenders was a dopamine blockbuster when compared to interrupting a basic long run.
Something else I made NFL 2K What impressed me in the field was responsiveness. It’s no exaggeration to say that in the future, “users” will begin to become the central stage in Madden. NFL 2K Originally I was more sensitive in this area. When I switched to the closest defender or switched to the receiver and tried to play in the air, it felt very pretty. So tapping a button to speed up a burst or charge a move was a heterogeneous concept in some respects, but it was very sensitive to move around. There wasn’t much that could be done as a defensive lineman or as a running back. So, as we move into the 2000s, both Madden and NFL2K will expand further here.
Again, the only big problem here was the lack of franchise mode. Something like online play will soon become the norm, but the lack of a deep single-player mode was a launch flaw here. The playoff mode is very detailed about what it is, and the TV-style presentation (at the time) made the playoff game feel important. And even if it’s not ESPN’s year, the game has changed so I don’t want to miss the presentation here. The commentary was great and the TV-style replay was crap. And there were lots of celebrations and camera cuts that made it feel like a real broadcast.
Back to NFL 2K It was a lot of excitement this week. I played it longer than necessary because it’s still holding up. This isn’t my favorite NFL 2K game, but it does show the potential for it to appear in different ways. I haven’t ranked these launch games, I’m just putting them in the general “best” bucket, but regardless of genre, this is one of the most important console launch games to date. I don’t think it’s strange to say that. EA Sports has created the Sega brand to help fill the void left behind by avoiding Dreamcast, and to this day created a series that is lovingly remembered for a variety of reasons.