I expected Hyrule Warriors: The Age of Disaster, Especially for that story.As the first part, I promised to tell a more detailed story of the battle with Ganon 100 years ago. The Legend of Zelda: Breath of the Wild..But AoC That expectation failed In almost every respect.How did I unexpectedly drown out the hope I had to enjoy the game in the end? Superbly AoC I couldn’t fulfill that promise. The game is still new, so if you’re worried about spoilers, stop reading now. But I think it’s time to discuss it. can not forgive Plot twist..
Given the existence of time travel and Nintendo’s long embargo, I already knew it AoCThe story will somehow feature four guardians from the “modern”, Riju, Sidon, Yunovo, and Teva. BotW Timeline. (For the sake of clarity, I call them future parents, AoC-The figures of the times Urbosa, Mipha, Daruk, and Revali are simply parents. ) After all, it’s not appropriate. Warriors Unless Princess Zelda and King Rohm relied on pulling Lands off the battlefield, playing the game without a vast cast of characters, the high-rule disaster-era population was nevertheless declining.
Despite my first bowel reaction, I really appreciate the existence of future guardians. I love Riju and Sidon and will protect both in my life. The moments future parents shared with their ancestors were very sweet. Surprisingly, worship and respect were transmitted in both directions.
However, the interactions between the two generations of parents, especially between Mifa and Sidon, and between Urbosa and Liju, make up the only meaningful instance in the game, given time. When the Guardian of the Future stopped by for Shenanigan in Terraco’s Time-I can now call Terraco by his real name, thank you for the embargo! -They are sticking to the fact that they came from the future for a second before they were jokingly fired. The game doesn’t consider what the presence of future guardians means, and there is no real argument that “when I come, you die here.”
The twist is the guardian BotW Don’t actually die, tell us that you died in a calamity.Refusing to admit parental mortality feels like denying what happened Breath of the Wild Very special.Best of all, I didn’t want more than a parent’s personal story or an emotional retelling of the disaster. AoC To change the fate of parents.As I said Impressions of my demo,I Satisfaction The story is not happy.
Parental sacrifice underpins much of the emotion BotWHovering like bittersweet sorrow, while Link slowly recovers his memory. The guardian was his friend. One of them essentially loved him enough to propose.All actions the link takes BotW What is invested in the weight of their love and sacrifice BotW Such an incredibly emotional and beautiful story.
Age of calamity It was supposed to provide a new connection to the story. Instead, it disconnects from the anti-climate handwave and has since been replaced with happiness, feeling somehow sadder than how the actual tragic story felt. as a result, Age of calamity It feels like a lifeless reproduction was born because Nintendo couldn’t harmonize with the story it had already told for some reason.
If AoC Was not presented as the first part of BotW All timely watery bullshit shouldn’t be a problem. Perhaps Nintendo thought it was too miserable to portray the tragic death of a guardian and that it would be better to save everyone in the Deus ex machina style. And maybe so. I would like to see a story that meaningfully treats the results of the new timeline.But that requires Nintendo to actually harmonize with the story in which it was written, something Age of calamity It suggests that he is not motivated yet.