Unknown to me, Yakuza: Like a dragon For some reason, Japan has lost one important feature: its indicator of weakness in combat. But today, almost three weeks after its launch in the West, a patch added a mechanism to change the game to the wacky gang RPG.
Like any good role-playing game, Yakuza: Like a dragon Bring your strengths and weaknesses to every encounter. It’s easy to call the random degeneracy of the game a day by hitting it with a hammer or umbrella, but to do a lot of damage, you need to be aware of the types of attacks that all enemies are susceptible to. That’s why these “new” weakness indicators are so good. You can always hover over an enemy before confirming an attack to see that the enemy damages the sweet galaxy’s brain.
This is not new information —Yakuza: Like a dragon It contains an encyclopedia of the various bad guys in the game, detailing how to best fight them. The game will notify you that it will land when the attack reaches a weakness, but it is a godsend to be able to guess at a glance how to approach every battle. It is generally wise to use physical attacks against lean guys and magical attacks against buffed guys, but this is not always the case. This feature allows you to reduce the time you spend trying to uncover your weaknesses.
Fortunately Yakuza: Like a dragon I do not like it New goddess reincarnated Or PersonaExploiting enemy vulnerabilities often makes a difference in winning or losing battles. I’ve been playing the game for about 20 hours now, and I’ve never encountered a case where not knowing the enemy’s weaknesses immediately meant losing an important battle. But it’s wild to go for a long time without such useful features. I’m glad that Sega has finally helped us.