Count Monte Cristo is probably the greatest revenge story ever written.
I say with complete and complete integrity, no exaggeration or exaggeration. Written by Alexander Dumas in 1844, this story is a legendary story of betrayal, adventure, and conspiracy that has followed the protagonist for 20 years in half of Europe. There is no other story like that, and probably never again.
A brief overview for strangers: Our story is about a young and hearty French sailor, Edmond Dantes, rebelling by four men standing to gain something by his disappearance. It starts with being accused. Poor Dantes, unfairly labeled as a traitor, was sent to a prison on the island of Château diff and rotted in a cell slightly larger than himself. His only rest is to make friends with the wise old Abbe Faria in his next cell and learn through him about science, history, culture, language, math … and the huge treasure trove that Faria soon discovered. It’s time. Before he was imprisoned, but couldn’t get his hand.
Dantes managed to escape 14 years after Faria’s death, claiming his treasure and using it to build and structure a new identity as a mysterious aristocrat known only in Europe as the Count of Monte Cristo. Created an epic campaign of revenge to destroy the people who surrounded him. Whatever they betray him, reputation, money, love, etc., Dantes moves hundreds of wheels to steal prizes, confusing, distressing, and dying (sometimes) in the process. All three at once). The question is not whether the Count will win, but how much humanity he is willing to sacrifice in the process.
Because there is no doubt. Gentle Edmond died in Château d’Eff’s cell, pulling out a cold engine of revenge known as Count Monte Cristo. The Count’s pursuit of revenge takes him to some really dark places and often asks us if he really deserves to win … but on the other hand, his elaborate plans come together. It’s so much fun to see all the villains, and the person who framed him finally gets some revenge.
If the game captures this properly, it’s not easy. You’ll want to write it down as an unknown action-adventure game with more French accents and a feathered hat, but it really evokes either the dark soul quest or the elaborate plot that’s why the book does so. I don’t know if it’s great. Maybe some Telltale moral choice or spymaster strategy? There’s no definite answer, but I think it’s worth pursuing because it has the potential for pure game storytelling.
As incredible as a book, the passive nature of reading means that we are always looking at Edmond from the outside. Intense anger, icy cunning, victory, failure, and rare moments of uncertainty-we witness these things as observers, not as participants. But due to the complex nature of video games, we sit in the driver’s seat and, more importantly, replace Edmond. we Will be betrayed, we It will suffer-and if we were Count Monte Cristo, we can finally see what we do.