Nuts Review-GameSpot

Nuts make a strong start. Its quirky concept and bold art direction are fascinating, but its novel yet easy-to-understand core mechanics and mysterious hints provide additional encouragement. Unfortunately, Nuts is struggling to develop the best ideas, so it’s not fulfilling its early promises. Despite the lean playing time, the repetition begins. The nuts open brightly but disappear very quickly.

Much of your time with nuts is spent looking for squirrels, finding them, and predicting their next move. The Melmos Basin Wildlife Sanctuary is your hunting ground, but as a field researcher, you’re only here to observe squirrels, record their movements, and submit reports. Equipped with GPS, you can go out into the woods every day, place some cameras in strategic positions, then return to a small caravan to play the recorded footage and get a glimpse of one or two squirrels.

It’s a fun premise, the squirrel itself is adorable, bouncing gully, climbing trees, sitting on rocks, and biting nuts. Obtaining footage of these antiques is not a matter of all sorts of ingenuity, but a matter of method and patience. The handler first directs you to a specific location and sets up your first camera. When playing back the recording, you need to remember where the squirrel went in and out of the frame. The next day, reposition the camera to track the stages before and after the squirrel’s journey.

According to the world of nuts, the convenient laws of nature require creatures to make the same journey every night. So, one night, if you spy on a squirrel that ran through a field and disappeared around a rock, you’ll see that the next day, you put your camera over the rock. It’s safe to know that the squirrel will definitely repeat the trick. With only three cameras, it can’t cover all angles and you may miss the destination of the squirrel. And sometimes you think too much and try to guess the squirrel again, but later realize that it must have gone in another direction. In any case, try again the next day, trek to move the camera, then trek to watch the footage. The stakes feel very low and the job is not exciting.

When you return to the caravan, the collected images will be displayed on a total of three TV screens, one for each camera. In these scenes, the procedure is to play, pause, rewind, scan the screen to see the movement, zoom in and pan, and see the bushy tail sticking to the long grass. I have the joy of. Then operate these devices through the panel of buttons, dials and switches, finally press print to the required frame, take out the printed matter, drop it on the fax machine and send it, tactilely comfortable Will be your handler.

I especially love the attention to detail here. The caravan has a bulletin board where you can pin documents that outline your current task or print photos you’ve taken. When a handler makes a call to a landline, he holds the receiver in one hand and moves inside, picking up objects such as faxes that he just sent freehand. Meanwhile, the handset cable is curled. Follow you around a small room.

However, during the hours it takes to see the nuts to the end, little attention is paid to these basic elements. Tracking squirrels can be tedious and repetitive. Place the camera, check the footage, move the camera further down the path, check the footage, rinse and repeat. The big drawback is the lack of creativity and dynamism in what you are looking for. You are not required to accumulate information, cross-reference data, and infer. You’re just following the road and checking the boxes as you go. Sadly, the two attempts to switch things can’t address this basic problem and do almost nothing but repair the same simple mechanism in slightly different outfits.

The striking art style meant that nuts probably caught my attention longer than they deserved for their boring gameplay. By adopting a limited palette unique to each scene, it gives various places an unmistakable, memorable, and cozy, different-world unique look. Clean lines and bold colors harmonize with the mechanic, distinguishing environmental objects and making it easier to spot squirrel movements.

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Further interest is provided by the broader story, the story of the imminent ecological disaster in the face of a corporate war, which is not surprising at all, but a conspiracy to wonder where it ends. To provide. Spoken primarily through one-way telephone conversations with handlers, the drama escalate well and act as the leadership behind the purpose. It fails with some pacing issues caused by super-efficient players-at some point I ended up with a series of calls. But even if you don’t answer exactly some of the broader questions you might have, the ending is sweet and appropriate.

But these little wins aren’t enough to move the needle, and Nut is left with a frustrating, overwhelming experience. The core idea is promising, but there is no follow-through. What should be a cheeky and fascinating celebration of fun furry forest creatures is instead a great idea that is too rotten, too dry and canceled by a lack of imagination. The only thing left is, well … it’s nuts.

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