One-third of gamers suffered from hacking online game accounts

According to data presented by the Atlas VPN team, 38% of gamers have been hacked at least once in the past while playing computer games.

But that’s not the only privacy concern that gamers have reported as part of their online abuse. A total of 34% of gamers shared personal information in online games without their consent.

Rachel Welch, COO of AtlasVPN, shares his thoughts on cyber threats in online games.

“Online games are becoming very popular, but expanding the gamer base is a good target for cybercriminals. It limits the information players provide to the creators of online games and sells unofficial third-party games. Keeping away from people and download platforms, keeping away from suspicious links, and using two-factor authentication are just some of the precautions online gamers should take to protect themselves from the rise of cyber threats. . “

A significant amount of gamers also have a psychological experienceTuck while playing a computer game. Trolling was the number one concern for online abuse reported by 64% of gamers. A total of 57% of gamers also said they were bullied and received hate speech, 47% of gamers were threatened in the past and 40% experienced unwanted sexual contact.

Toxicity is the biggest drawback of multiplayer games

Many gamers are threatened by multiplayer games and want to stick to themselves rather than endure other online players. However, some people will reconsider playing multiplayer games if the game developer fixes a particular issue.

The vast majority of gamers agree that destructive behavior is the number one problem in multiplayer games. A total of 33% of male and female respondents believe that eliminating toxicity will rethink their participation in multiplayer games.

Some aspects of multiplayer games are more important to one gender than the other. For example, women are very enthusiastic about game violence, with 30% of female gamers and only 10% of male gamers saying that limiting in-game violence changes their thinking about playing multiplayer games. I am.

However, men are more concerned about many microtransactions. More than one-fifth (21%) of men think limiting in-game microtransactions will change their minds, but the same is true for only 8% of women.

To read the entire article, please visit

If you enjoy games and games and want more news from the game world, here

Back to top button