Ori and Wisps will developers talk about the “hard effort” of switchports. Initially it was running at 24 FPS.

Ori and Wisps will developers talk about the “hard effort” of switchports. Initially it was running at 24 FPS.

Brian (Posted December 12, 2020)@NE_Brian) News, switch

Ori and the Will of the Wisps, like the original games in the series, was released on Switch. Moon Studios surprised fans with the announcement and release of the port earlier this year as part of the Nintendo Direct Mini: Partner Showcase.

In an interview with Nintendo Everything, Moon Studios co-founder Gennadiy Korol detailed his experience switching between Ori and Will of the Wisps. Initially, the team was initially uncertain whether 60 frames per second would be technically possible without significantly compromising quality. You might be surprised to hear that the port was initially only 24 FPS, “even if the visuals were severely compromised.”

Koror said:

“Overall, I think it took about 3.5 months for the Switch port itself to complete. This was a very intense effort on the part of the team. The powerful optimization work we did earlier for the Xbox platform patch is It definitely helped us get a good start on the Switchport. That said, when we started, even the terribly compromised visuals, far from our goals, hit only 24fps. I didn’t!

As always, game development is difficult, and making a game like Will of the Wisps really shine on Switch takes a lot of risk and is significant to achieve the visual quality that Ori feels right for. I had to make some changes. platform. Fortunately, these risks really paid off and things really came together towards the end! “

As you can see from these comments, it wasn’t easy to put Ori and Will of the Wisps on the switch and run them at 60 frames per second. Achieving this goal was “most of what we did throughout,” he added. It took a lot of iterations, content changes, rendering pipeline rewrites, streaming fixes, memory optimizations, and hardcore engine optimizations to reach 60 consistently during this porting period. “I’m very happy to see the players react,” the team said, but Switchport even said, “It was the hardest thing I’ve done on Moon.”

Ori and the Will of the Wisps dev talks “intense effort” of Switch port, initially ran at 24 FPS

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