Panic Button describes how to port DOOM Eternal to Nintendo Switch, DLC, etc. – My Nintendo News

Panic Button has a decent history of porting high-quality games to Nintendo Switch, and DOOM Eternal is just around the corner, so Nintendo Everything has had the opportunity to interview senior producer Cody Nicewarner and lead engineer Travis Archer. It was. Their discussion was that the challenges the developers faced when bringing titles to Nintendo’s hybrid console, frame rate and resolution, DLC, and the experience of bringing previous titles to hardware helped the team successfully port the latest DOOM titles. It emphasizes how it helped to do it.

Here are some of the highlights of the interview, but you can see the entire interview on Nintendo Everything.

What challenges did you face when you packed this huge game to run on your system?

id Tech 7 is really the next generation engine. It takes advantage of other console and PC hardware and driver optimizations that are not always converted to switches. It is also generally very well optimized, which presents specific challenges when porting to switches. Our team has experience across many console generations, and usually when porting titles, find and leverage memory or performance optimizations that the original developer missed or didn’t have time to implement. To do, it depends on that experience. With Doom Eternal, id Software left no problems and had to dig deeper to achieve the desired performance.

What can players expect from the final frame rate and resolution of the Switch?

The experience is comparable to that of Doom (2016), Wolfenstein 2: The New Colossus, and Wolfenstein: Youngblood.

Are you planning to support the Switch version on all DLC?

Our goal is to bring The Ancient Gods DLC to Nintendo Switch.

How has the emergency button work on the switch improved over the years after completing a number of transplants? Did just getting used to the hardware make development a little easier?

Experience is definitely helpful. Panic Button has multiple teams working on the Switch project, and there is a lot of knowledge transfer between those teams. Also, as we grew as an organization, mentorship was important to the success of our work and the growth of our individual employees.


Panic Button discusses porting DOOM Eternal to Nintendo Switch, DLC & more

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