Partisan 1941 Review –

The Eastern Front of World War II is often overlooked in video games, but Partisan 1941 is home to this real-time tactical game. Under German occupation, you will command a squad of resistance fighters and perform bold missions while introducing several base construction and resource management mechanisms into this genre.

You start the game as Commander Zorin of the Red Army. He escapes the German prisoner-of-war camp and establishes a group of guerrilla fighters performing missions from a secret forest base. As your team grows over time, each character joins its own special abilities and skill tree. For example, Zorin is equipped with a throwing knife for stealth skills, but another character, Sanek, can disguise himself and slip through enemies unnoticed. That doesn’t mean that all abilities are stealth-based. Fetisov’s main ability is to fire submachine guns at multiple enemies at once. Vabara, on the other hand, is ideal for long range shooting as it allows for more accurate and ranged “sniper” shooting.

In each mission, you can choose to participate in a partisan for a variety of purposes, from rescuing innocent civilians from execution to annihilating enemy garrison forces and disrupting the occupation. Each mission can also include an optional side quest. The difficulty is often determined by the partisan you bring to the mission. From the first mission briefing, it can be difficult to determine which partisan is best to bring based on your skill. I tended to prefer more stealth-based characters, making sure there were one or two partisans focused on combat in case things were kicked. Off or I came across a large group of patrol Germans that I couldn’t get rid of one by one.

Maps are the right size and often provide multiple routes to the overall purpose. It’s a good idea to stick to the more open fringes of the map with fewer enemies, but the more heads you approach, the more combat you’ll be able to plunder enemies and buildings for ammo and items.

Even though all enemies are fully armed with machine guns and seemingly infinite ammo, it is annoyingly rare to find a lot of ammo in their bodies, looting boxes and buildings. This will allow players to play more skillfully, but it’s not as frustrating as running out of ammo, so I’d like to see a balance change (at least for “easy” difficulty). ..

You will find that you frequently move ammo and special items between characters. These items can be fatal with your right hand. My other preferred tactic is to place the bottles to lure the guards away from the patrol route and into a more remote location. Vavara can unlock the skill and take it one step further by filling the bottle with chloroform and knocking it out.

As with most games in this genre, you’ve probably heard of Commandos, Shadow Tactics, and Desperados, but an important mechanic is that you can plan and execute attacks by taking full advantage of the partisan’s special abilities. It’s a “tactical pause”. It works pretty well, but it would have been nice to be able to queue multiple actions per partisan, such as selecting consecutive enemies to engage. Different lengths of ability animations can cause some problems in synchronizing attacks, but when you complete your strategy, you’re often satisfied with multiple dead enemies ready to plunder. You will get good results.

When in combat, it’s important to take good care of your Partizan, instruct which enemies to engage with, and make sure you’re using the most appropriate weapons, grenades, and other equipment at the right time. When the enemy’s AI is warned, it has an X-ray-like view and can feel a bit unilateral by shooting the Partizan, which was hidden in the bush just a short time ago. It puts you back in the cover and gets a defensive bonus or forces you to escape, perhaps leading them to ambush. However, be aware that if a team member dies, the game will be over.

If your plan doesn’t work (as is often the case), it’s easy to press the reload button to resume from the last quick save. Unless it is; you are playing at the most difficult difficulty that is not allowed to be saved in the middle of the game. To be honest, I found some aspects of the game to be rather difficult. The possibility of losing the progress of the mission is not at all attractive to me.

Each mission lasts about 30-60 minutes, so only the most enthusiastic fans try the game on the most difficult difficulty, and even have some playthroughs under their belts to learn in and out. I think. It’s important not only to know the best way to do each mission, but also to understand the strengths and weaknesses of your character and how to get the most out of your character’s abilities.

Between missions, there is an aspect of base construction where you have to take care of the camp. Every day, you can decide on the task of setting up your character, from fishing and collecting food to logging and collecting other resources. Alternatively, you can send them to an ambush fleet for you or deliver promotional leaflets to boost morale. You can use these resources to build various buildings such as hospital tents and workshops, create items for your next mission, and finally upgrade your weapons.

In theory, partisans could suffer “long-term” injuries during their mission. In most cases, you can use a health kit to regain your health, but other injuries persist throughout the mission and should be patched in a hospital tent when you return to base. In fact, I decided to reload the last save and try again, unless each engagement was in my favor. Of course, this is not possible on the most difficult difficulty levels, so it’s an easy and negligible feature on normal difficulty levels.


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