Performance RT mode is now available on Marvel’s Spider-Man Remastered • .net

The new mode adds ray tracing by adjusting “scene resolution, reflection quality, pedestrian density”.

Insomniac Games has rolled out an update that adds performance RT mode to Marvel’s Spider-Man Remastered.

The new mode in update 1.002 provides an alternative version of the 60 frames per second (fps) performance mode, adding ray tracing by adjusting “scene resolution, reflection quality, pedestrian density”.

This adds to the existing mode Fidelity, which provides raytracing effects at 4K / 30fps, and Performance, which focuses on 60fps at the expense of raytracing.

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This update fixes some bugs and QoL adjustments, including improved raytraced reflection quality and performance, various progress stoppers, stability and art issues, numerous audio issues, and web swing animation issues. Will also be done. Animation issues in photo mode. “

When news came out that players couldn’t import saved data from the original game, Insomniac responded quickly to complaints by promising to provide updates to players “before and after Thanksgiving.” However, this feature was available a few days earlier than planned.

In related news, if you’re playing Spider-Man: Miles Morales and wondering why you can’t stop at Chrysler Building, you can be a predecessor, and in fact a remaster of your predecessor, but a developer. Insomniac negotiations turned out to be a building rights owner failed.

“When we created the representation of the city, we wanted to include as many landmarks as possible to make it more immersive,” Stevenson explained. “Marvel’s Spider-Man: As in the case of the Miles Morales Chrysler Building, negotiations to use these locations sometimes went awry.”


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