PoEDPS and calculation method

PoE DPS Calculator – Non-League, Hardcore & Softcore Guide.

When Road of asylum It’s growing so fast that there’s a lot to learn. “What is the best class on the road to asylum?“from”What is the best starter build for PoE?Fortunately, there are many useful guides here. Player Auctions Blog Added weekly. This free PoEDPS guide will show you how to calculate all types of Path of Exile 3.16 Scourge League weapons, as well as both hardcore and softcore non-league DPS (Damage per Second).

It may not be so important just before the start of the game, but if you are buying / buying a replacement weapon, Trade sector One of the official Path of Exile websites is to search by DPS. In particular, it looks for non-magical physical builds, including builds that also use element damage, whether it’s a melee character build or a distant character build.

It is important to understand how to calculate the DPS of a weapon in Path of Exile. Whether your favorite weapon is an ax, bow, claw, dagger, mace, scepter, sword, cane, or cane. Whether it’s a one-handed weapon or a two-handed weapon, the calculations for calculating the DPS of a weapon in PoE are virtually the same for all of them.

When you highlight a weapon in Path of Exile, you’ll first see the physical damage. There are two numbers. For example, 56-106. This is the damage range of the weapon. 56 is the lowest damage a weapon can do and 106 is the highest. When hit with a weapon, it rolls a random number from 56 to 106 before applying the damage modifier.

When calculating the DPS of a weapon, it’s always an overall average, but it’s very useful when searching for new weapons to buy, or when you want to get a rough idea of ​​how good a weapon really is.

I also wrote another blog post here.How does PoE trading work?You can find it here. If you’re struggling with how to trade in Path of Exile, or just interested, it’s worth reading.

How to calculate POEDPS

Now, to start calculating the DPS of a weapon, you need to start by getting both physical damage numbers and summing them up. So let’s say I have a one-handed hatchet with physical damage of 56-106. Just add 56 and 106 to get 162. Then divide this number by 2 to get an average damage of 81 per hit. This weapon deals 81 damage (DPH) per hit on average. However, you need to calculate the actual damage per second (DPS), not the damage per hit.

Take 81 here and multiply it by the attack speed. For example, suppose your one-handed hatch has an attack speed of 1.2. Take 81 and multiply by 1.2 – don’t forget the decimal point. Therefore, multiplying 81 by 1.2 gives 97.2. If the weapon has no additional damage, that’s it. A weapon with a physical damage of 56-106 and an attack speed of 1.2 will have a physical DPS of 97.2.

The equation / formula for this is:

(‘Minimum damage’ +’Maximum damage’ / 2) *’Attack speed’

If the weapon has modifiers such as #% increased physical damage or # to # physical damage addition, this is already calculated on the item Physical damage Statistics near the top below quality. Therefore, there is no need to calculate this manually. Keep in mind that as the quality of your weapon increases, so does your physical damage. Therefore, if you use a whetstone to improve the quality, the PoEDPS of the weapon will be even higher. The default maximum quality of the grindstone is 20%. Is it possible to achieve higher quality using crafts and status modifiers?

Of course, this is the flat DPS of the weapon itself, not considering all damage fixes from places such as the passive skill tree.

If the item has other damage, such as additional elemental damage such as: Chaos damage, Fire damage, cold air damage, or lightning damage, this can be used to calculate the total DPS of the weapon. However, keep in mind that the physical DPS is the one calculated first.

Then, as mentioned above, you can take elemental damage (“minimum damage” + “maximum damage” / 2) * attack speed. Do this for all additional damage types and sum the numbers to get the total DPS of the weapon.

Suppose our weapon also adds 15-30 chaos damage and 20-40 fire damage. First calculate the physical damage as above, then the chaos damage and fire damage.

15 + 30/2 = 22.5 Next, multiply this by 1.2 to get an attack speed of 27.

In that case, multiply 20 + 40/2 = 30 by 1.2 to get 36.

Then add up these numbers. 97.2 (Physical DPS) + 22.5 (Chaos DPS) + 36 (Tue DPS) = 155.7 Total Weapon DPS.

One thing to keep in mind is that the resistance of the monster affects the damage of the element. Some monsters also resist physical damage. The map’s status modifier reflects a particularly large amount of damage to the map’s end game.

You can also add up all the damage first, then divide by 2 and multiply by the attack speed. This also gives you the total weapon DPS (damage per second) of the weapon.

Now you have a basic understanding of how to calculate DPS in the asylum route.

If you want to see more of the actual damage per second (DPS) you do, there are several other factors. By default, pressing the “C” key on your keyboard will bring up the character screen.[オフェンス]On the tab, the damage per second here takes into account critical strike chances, critical strike multipliers, main hand hit chances, and more. So that’s something to keep in mind.

You can also click on skills / spells such as “” on this tab.Ground slumFor example, see the damage per second of an actual spell or skill.

But now you know how to calculate DPS in PoE / Path of Exile 3.16 Scourge and even non-league. This is very useful when buying a new weapon. Being able to calculate the DPS of a weapon in PoE was very helpful when buying (buying / exchanging) a new weapon in Path. Of asylum.

I think this covers everything related to how DPS (Damage per Second) is calculated in Path of Exile 3.16 Scourge. If you have any questions, please leave a comment in the comment box below.

Check out the more useful and useful Path of Exile guide here. Player Auctions Blog!!

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