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Pokemon Unite All-Rounder Guide: Moving list, statistics, and strategies for all all-rounder type Pokemon

Pokemon Unite brings a whole new way to play Pokemon and avoids the usual Catch Emall RPG metaphor for an action-focused MOBA experience. As a result, the way Pokemon is categorized and implemented in the game is very different from the way experienced Pokemon trainers are familiar with it. Take a group of Pokemon that are all-rounder type, not good at attacking or defending, but working well in both situations so that they can be used in either situation. All-rounders are suitable for players who are immersing their feet in the MOBA sea for the first time. Here we will look at all four all-rounders of the game so far.

Charizard

Charizard is a defined definition of a balanced Pokemon that holds itself in attack, defense, and scoring. However, being an all-rounder means that a fiery Pokemon can only fly very high before it burns, holding him accountable later in the match. Our strategic recommendation is to continue the attack early, gain experience, upgrade to a flamethrower / fire blast set, and then fall back to defend the rest of the match. Flamethrowers have a wide range of effects and keep enemies away, but flamethrowers can target oncoming enemies trying to avoid them. However, if you prefer attacks, Flair Blitz is a great special attack in one-on-one scenarios.

role: All-round person

style: Proximity

Difficult:beginner

statistics

  • Offense ―― 7
  • Durable -6
  • Mobility -Five
  • Scoring -6
  • support -1

Evolution level: Charmander Start | Lizard At the level. 5 | Charizard At the level. 9

Deathblow

  • Frame burst -A fire attack that leaves the enemy burned for a short time. The cooldown is 6 seconds. Upgrade at level. From 5 to one of the following:
    • Flame radiator -A fiery breath that damages and burns Pokemon along the way. 6 seconds cooldown. At the level. 11 Increases movement damage and burn damage.
    • Fire punch -A burning punch that deals additional damage to already burning enemies. 6 seconds cooldown. At the level. 11 Charizard’s basic attack reduces the fire punch cooldown when connecting.
  • Fire spin -A ring of fire traps Pokemon inside, damaging it and slowing it down. The cooldown is 10 seconds. Upgrade at level. From 7 to one of the following:
    • Fire blast -First damaging fire explosion, then over time leaving a ring of fire in it that damages Pokemon and slows them down. 10 seconds cooldown. At the level. 13 Increases the damage dealt.
    • Flare Blitz -Charizard is wrapped in fire and rushes forward, gaining a shield and bringing enemies into contact. 10 seconds cooldown. At the level. The 13 movement also slows down the Pokemon it damages.
  • Passive Skill: Blaze -Critical hit damage increases when Charizard’s health is halved
  • Unite Move: Seismic Slam -Charizard flies into the air, aims at the target, picks it up, and hits it on the ground.

Garchomp

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Garchomp may be all-round, but its move set and skills make it one of the most efficient attackers in the game. Its ranged attack can damage multiple enemies at once, and even more when the Dig / Earthquake combo is activated. Its high durability allows it to absorb a significant amount of damage, but its decent maneuverability should help it escape in most situations. Dragon Rush is a good way to take advantage of passive skill rough skin. Garchomp can counterattack when charged forward, but passive abilities mean that all of those counters will also damage your opponent. It has evolved to Lvl’s Garchomp. The 10 is time consuming, so you can spend a significant portion of each match defending, but when a big dragon comes in, rush forward and don’t look back.

role: All-round person

style: Proximity

Difficult: Intermediate

statistics

  • Offense ―― 7
  • Durable ―― 7
  • Mobility -Five
  • Scoring -Five
  • support -1

Evolution level: Gibble Start | Gabite At the level. 6 | Garchomp At the level. Ten

Deathblow

  • Sand Attack -Sand throwing attack that slows down enemy movement and basic attack speed. The cooldown is 6 seconds. Upgrade at level. From 6 to one of the following:
    • Dragon rush -Charge in a specific direction and knock back the contacted Pokemon. At the level. Knocking back the maximum distance with this attack slows down the movement of 11 opponents.
    • dig -Digging underground and contacting enemies will pop up for damage in the area of ​​effect. You can get a wider range of effect in combination with an earthquake. At the level. 13 While in the basement, Garchomp speeds up.
  • Bulldozer -Tread on the ground for ranged attacks. The cooldown is 5 seconds. Upgrade at level. From 8 to one of the following:
    • earthquake -Shake the ground with a big jump for damage in the area of ​​effect. 7 seconds cooldown. At the level. All opponents hit by 14 moves will be slowed down.
    • Dragon claw -Two-part attack. The first part deals damage while knocking back the enemy, and the second part increases the damage and increases Garchomp’s basic attack speed. 5 second cooldown. At the level. 13 Increases attack damage.
  • Passive skill: rough skin -A small portion of the melee damage done to Garchomp is also given to the attacker.
  • Unity Movement: Lively Anger -A powerful multi-hit attack while charging forward, but Garchomp is stunned for some time after use. The final hit also throws the enemy into the air.

Lucario

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Lucario is a Pokemon that should not be tried until you fully understand how Pokemon Unite works. Its move set deals with additional setup and preparation, especially bone rush-like movements that can be used to sneak up on unprotected enemies, so it’s a good idea to fully understand the arena and combat flow. But Lucario boasts some of the most powerful attacks throughout the game, so its diligence will pay off. Properly placed power-up punch / bone rush combos later in the game can turn the tide in your favor, especially if used immediately after the Aura Cannon when the power-up punch is enhanced. .. In attack or defense, Lucario can save the game for you.

role: All-round person

style: Proximity

Difficult: Expert

statistics

  • Offense -6
  • Durable -Five
  • Mobility ―― 7
  • Scoring -6
  • support -1

Evolution level: none

Deathblow

  • Quick attack -Rush forward at high speed for attack. The cooldown is 6 seconds. Upgrade at level. From 5 to one of the following:
    • Extreme speed -A dash attack that restores HP and resets the cooldown when used right next to an enemy. 9 seconds cooldown. At the level. 11 Lucario’s attack power increases for a short time after use.
    • Power-up punch -A charge punch that damages enemies and knocks them back. It also changes the following basic attacks to the boost version. 7 seconds cooldown. At the level. 11 Lucario is unaffected by obstacles during charging.
  • Meteor Smash -Dash forward with a punch, damaging enemies and pushing them back. The cooldown is 7 seconds. Upgrade at level. From 7 to one of the following:
    • Bone rush -A multi-hit attack that stunns the enemy. The final attack will fly the bones into the air, and in the next use Lucario will rush to where the bones landed before attacking. 10 seconds cooldown. At the level. 13 If Lucario breaks in a hurry, all cooldowns will be reset.
    • Close the battle -A multi-hit combo that damages your opponent and knocks them back. 9 seconds cooldown. At the level. 13 Lucario gains a shield after use and is unaffected by obstacles in use.
  • Passive skill: stable -If Lucario’s HP is low, the movement speed will increase and you will get a shield.
  • Unity Movement: Aura Cannon -Lucario fires an energy blast to do a lot of damage to the area of ​​effect. If the player chooses a power-up punch, the next use will increase the damage.

Machamp

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The Machamp is a damage machine that can destroy any number of disturbing enemies and wild Pokemon. The move set allows him to enhance his basic attack against heavy damage while increasing his critical hit rate against some monumental damage. The combination of Dynamic Punch and Close Combat makes you unaffected by obstacles such as stuns and knockbacks every time you use a special move. This means that basic attacks will not be punished for a few seconds. Its passive skill, Guts, powers up the Machamp when suffering from stat effects, so it’s not safe to get close to it, even if it’s burned or poisoned. Machamp is an absolute power, so anyone who likes to do a lot of damage will have a lot of fun.

role: All-round person

style: Proximity

Difficult: Intermediate

statistics

  • Offense -8
  • Durable -Five
  • Mobility -Five
  • Scoring -Five
  • support -1

Evolution level: Machop Start | Gorky At the level. 5 | Machamp At the level. 9

Deathblow

  • Karate chop -Damage karate chop attack. The cooldown is 6 seconds. Upgrade at level. From 5 to one of the following:
    • Close the battle -A series of punches with a final punch that deals more damage. Machamp can move during an attack and is unaffected by obstacles while using movement. 7 seconds cooldown. At the level. 11 Increases movement damage when used against Pokemon in status.
    • Cross chop -Double chop to dash forward. Temporarily increases the critical hit rate of Machamp. 6 seconds cooldown. At the level. 11 Increases the attack power of Machamp.
  • Bulk up -Machamp is unaffected by obstacles, increases attack power, movement speed, basic attack speed, and strengthens the next basic attack. The cooldown is 10 seconds. Upgrade at level. From 7 to one of the following:
    • Dynamic punch -Jump to the target area and hit the ground to damage the area of ​​effect. Improves movement and attack speed, making it unaffected by post-use obstacles. 9 seconds cooldown. At the level. 13 Attack power and movement speed buffs have been boosted.
    • Submission -Machamp is no longer affected by stat effects and moves faster. The next normal attack will be a range of movement with increased damage that stuns the enemy. 11 second cooldown. At the level. Moving 13 will increase attack speed and critical hit rate.
  • Passive Skills: Guts -If you suffer from status status, your attack power will increase.
  • Unity movement: barrage blow -First a two-step move to attack, defend, and speed up Machamp, then unleash multiple range of hits that push back damaged enemies.

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