Since the first release of Pokemon Red and Blue on Game Boy, the Pokemon Company has consistently attempted to adopt successful monster-collecting RPGs through a variety of iterations, genres, and applications. Pokemon has advanced into genres such as digital / physical card games and the Mystery Dungeon series, challenging the life of non-trainers in the world with the title of Ranger. I’ve even seen Pokemon interactions come to life in augmented reality dynamics in Pokewalker and Pokemon Go. This time around, along with Pokemon Unite, Pokemon has joined the multiplayer online battle arena genre, more generally “MOBA”.
Pokemon Unite has a gentle learning curve that doesn’t require you to be familiar with MOBAs. From the beginning, the game teaches all the main mechanics using a prolific electric mouse, Pikachu. The tutorial is easy to understand, but the game doesn’t have more important tips such as an explanation of unprotected goal zones. These are goals that the player can score immediately by holding down the button.
Unite follows a 5 to 5 online format. If 10 players are connected, each individual will select a Pokemon before the match. Unite’s default map, Remoat Stadium, divides the 10-minute match into three passes: top, bottom, and center. Both teams evolved by leveling up, gaining experience, and fighting wild Pokemon, eventually skirmishing with enemy Pokemon, along with scoring the opposite goals on the top and bottom passes respectively. Attempts to gain map control. The central pass is primarily for fighting wild Pokemon and Thunder in the remaining two minutes of the match and earning big points.
Players must always make decisions about approaching the goal zone. Is it better to get some points quickly and then escape safely, or is it better to get more points at the risk of the enemy plunging and interfering with the attempt?
As for the roster when you start, it will initially be the largest with 20 Pokemon and will be released in the future. The game is relatively generous to your character from the beginning, as you can log in daily to complete missions and earn Aeos Coins, an in-game currency that you can use to purchase certain Pokemon.
All Pokemon are divided into two groups for basic attacks: melee and ranged attacks. Melee Pokémon like the Machamp have a high base HP, ridiculous attack power, and can take more damage because they explode nearby. Remote Pokémon like Cinderez are glass cannons with low base HP, but can do a lot of damage from a distance. You can also classify them into 5 groups. A speedster with powerful mobility, an attacker who causes great damage in the distance, a defender who protects teammates, a supporter who heals and controls the crowd, an excellent all-rounder both near and far. There is definitely a Pokemon for all types of players out there. Choose a shock from Pikachu and sidelines while increasing damage with an electroball, or choose Zeraora to slash your enemies with a surprise attack and use a bolt switch to escape?
Some Pokemon can unleash a boost attack that is timed to cool down. These have a variety of special effects. In addition, there are special attacks. These are learned during the match when they reach a certain level, and the player chooses a special attack to start the match. These movement choices correspond to the player’s own playstyle between preset options, leaving room for a unique approach to combat.
To return to your goal in battle, defeat both wild and enemy Pokemon and you will be given Aeos Energy, which depends on the value of the knocked out Pokemon. Pokemon such as Starting Lillipap and Aipom each give 2 points, while tougher Pokemon like Wild Audino give 5 points of Aeos Energy. You need this Aeos Energy to score points with enemy goals. So it’s not just about trying to dash straight towards the goal. In addition, defeating powerful wild Pokemon such as Drednaw, Rotom and Zapdos will bring various buffs and benefits to the entire team. It is important to work with your teammates.
In terms of mode, rank play is unlocked at trainer level 6 under some conditions, but the main hurdle is to accumulate 5 “licenses”. The game grants some licenses in the first few days of play, but for free players it is possible to actually reach trainer level 10 before playing the ranked game. The ranked games continue during the season, and depending on the rank, players will be rewarded at the end of the season. You can play with your friends as long as the rank is close enough that the game considers it acceptable. The actual length of the match is 10 minutes, doubling the points in the last 2 minutes, prompting a comeback and discouraging the team from giving up too early.
Quick matches are unlocked at trainer level 9. A quick match is a 5-minute match with rotation of three different maps. The three quick maps are Shivre City, a cold, snow-covered 4 to 4 map. Auroma Park, a 3 to 3 map of luscious greens. Finally, Mer Stadium is similar to the ranking / standard default Remoat Stadium 5v5 map, but with a smaller locale, each team can have four players. The quick match is 5 minutes long, giving Pokemon a faster opportunity to level up and evolve.
Not surprisingly, leveling up is a big focus. When the Pokemon reaches a certain level, it unlocks the extremely powerful Unite Move. Evolution is also at the forefront of gameplay and is another key to learning more powerful movements. Aiming to evolve as quickly as possible will scale in favor of Pokemon when confronting enemies in early evolution. There are other aspects, such as hiding in bushes, hiding in classic Pokemon style, and trying to teleport safely. There are many strategies to learn.
There are various factors designed to give you an edge, as you would expect from a genre. Owned items can be obtained for boosts, but they are also the beginning of some Unite issues. For one thing, the game does an inadequate job to explain the benefits of various items, which can result in wasting Aeos Coins and Tickets in-game currency. These items can also be upgraded and leveled up using enhancers earned on daily or weekend missions. You can earn key gains depending on the time you spend, but balance matters-in free games, of course-spend real money on gems and battle passes to gain an advantage and level these items faster. You can upload it.
The advantage of leveling up faster will definitely add a sense of “payment to win” to the minutes. It’s a shame that the catch-up rate between free and paid players shows such a big gap. Players can grind for hours to upgrade one retained item to level 10 or 15, or spend $ 100 from the beginning to buy an item enhancer and maximize some retained items with the purchase of a character. increase. There is certainly a danger that online contests will be very difficult for those who try to level naturally without paying the actual money for the boost.
The inevitable Battle Pass grants cosmetics, additional item enhancers for retained items, and Aeos tickets that can be redeemed for useful items. This is the nature of the free play model, but the game feels like it’s steadily forcing players to spend money in a variety of ways. Otherwise, you are afraid to miss the best experience.
Your mileage is certainly different, especially in terms of playing for free. Especially when you face increasingly powerful enemies online. Another notable flaw, especially for team-based games, is that there is no way to communicate with the team outside of Unite’s preset indicators. This can cause problems because multiple notifications are turned off at once. The screen may get stuck and it is difficult to determine the purpose. Analyzing information can be a visual issue, adding to the issue such limited communication options with teammates. Of course, if you want to play with your friends, you can use another service to chat, but that’s also not an ideal solution.