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Pokemon Unite Speedster Guide: Moving Lists, Statistics, and Strategies for All Speedster Type Pokemon

Looking at the Pokemon roster available at Pokemon Unite, you may be attracted to the faster members of the roster. MOBA veterans playing classes like Assassins fit nicely here, but brand new MOBA players may be keen on the ability of Speedsters to move around the battlefield quickly and hold themselves against enemies, Newcomers: Most of these Pokemon are categorized as “Expert” difficulty for some reason. It’s a good idea to start with another type of game flow. If you don’t want to wait and think Speedster is a class for you, these tips will let you run around your competition.

Absol

Absol is one of the most versatile Pokemon on the Unite list. It’s a skilled “jungler” (wild for energy) because it sports some movements that attack the enemy in front of you, perfect for encountering tougher wild Pokemon like Rotom and Dreadnow. It’s a role that focuses on fighting Pokemon). When scoring, Absol can also handle the crowd in an arc-like attack on multiple Pokemon, increasing its mobility in the process. It also helps Absol to be a critical hit machine, combining moves that increase the critical hit rate with the passive skill Super Rack to land a large number of critical hits. Absol is a versatile Pokemon that can play many roles, so monitoring the flow of the battle is key to its success.

role: Speedster

style: Proximity

Difficult: Expert

statistics

  • Offense ―― 7
  • Durable -Four
  • Mobility -8
  • Scoring -Five
  • support -1

Evolution level: none

Deathblow

  • feint -Dash in an arc-shaped orbit and damage Pokemon in the arc path. Defense statistics and shields do not apply to this attack. The cooldown is 8 seconds. Upgrade at level. From 5 to one of the following:
    • Night slash -Two-part attack. The first attack slashes outwards, the second attack dashes to the designated location and deals damage. The first hit slows down the enemy’s movement speed, and the second hit increases Absol’s critical hit rate. 5 second cooldown. At the level. 11 Moves gain life steal and heal Absol when damaging enemies.
    • Pursuit -Dash to the specified area and change the next basic attack to forward charge. When that basic attack connects from behind, it increases damage and reduces cooldowns. 5 second cooldown. At the level. 11 Absol’s movement speed increases.
  • Slash -Slash the area directly in front of the user to increase the critical hit rate. The cooldown is 6 seconds. Upgrade at level. From 7 to one of the following:
    • Psycho cut -Psychic power blades attack the area in front of Absol. When the attacks are connected, the damage caused by the following three basic attacks of Absol increases. 7 seconds cooldown. At the level. 13 This attack also increases the movement speed of Absol when connected.
    • sucker punch -Attack slows down the movement of both Absol and enemies while slowing the damage dealt. If Absol is attacked before this damage occurs, the opponent will also be knocked back. 7 seconds cooldown. At the level. When this is connected, the basic attack speed will increase by 13.
  • Passive Skill: Super Rack -Increased critical hit rate.
  • Unity Move: Midnight Slash -Multiple slashes followed by a burst of dark energy will damage all nearby enemies.

Gengar

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Like Pokemon itself, Gengar is a trickster on the battlefield. Gengar, a master of stat effects, has access to movements that can burn, poison, and sleep enemies, making them ideal for confusing and causing havoc. Its passive skill, Levitate, speeds up when you’re not in combat. This means Gengar can efficiently patrol the entire arena and move teams where they need them. Later game combos to consider are sludge bombs (poisoning) and hexes (increasing damage to poisoned enemies). This instantly weakens or knocks out someone on the enemy side, giving the team a great advantage. Gengar isn’t the easiest Pokemon to learn, but his powerful combos and ability to quickly cover the ground make him a great choice for any team.

role: Speedster

style: Proximity

Difficult: Expert

statistics

  • Offense ―― 7
  • Durable -Four
  • Mobility -8
  • Scoring -6
  • support -1

Evolution level: Ghost Start | ghost At the level. 5 | Gengar At the level. 9

Deathblow

  • O Wisp -Multiple flames damage enemies and cause burns. The cooldown is 5 seconds. Upgrade at level. From 5 to one of the following:
    • Shadow ball -Dark energy projectiles damage enemies in contact, reducing movement speed and special defenses. 4.5 seconds cooldown. At the level. Increases the damage dealt by 11.
    • Sludge bomb -Sludge is thrown into the designated area, damaging and poisoning your opponent. 8 seconds cooldown. At the level. 11 Increases the duration of poison status effects.
  • Lick -Tongue attack that attracts enemy Pokemon. The cooldown is 7 seconds. Upgrade at level. From 7 to one of the following:
    • Dream Eater -Psychic energy puts the enemy to sleep and causes Genger to spawn behind and attack. This attack restores some of Genger’s HP and reduces the cooldown of other special moves. 7 seconds cooldown. At the level. 13 damage was dealt and HP was restored.
    • Hexadecimal -Gengar disappears and reappears at the designated location, dealing damage. If the opponent is poisoned during the attack, the damage will increase. 7.5 seconds cooldown. At the level. Increases the damage dealt by 13.
  • Passive skill: Levitation -Increased movement speed when not engaged in combat.
  • Unity Move: Phantom Ambush -Two-step movement. The first is that Genger jumps to the designated place and begins to sneak up, and the second is to increase the movement speed of Genger and inflict range damage to enemies in the area.

Talonflame

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Talonflame’s Speedster nature and mobile move set mean it’s easy to move around in the arena. All movements like acrobatics, aerial ace, flame charge send the charge first. This is good for both chasing weakened Pokemon and getting out of the jam. The speed boost gained from having Talonflame at a high HP level also helps, so choosing a spot with a “stick and move” strategy will help keep Talonflame alive and fast. Be careful not to get caught up in a group of enemies alone. Otherwise, you’ll quickly stare at the respawn screen.

role: Speedster

style: Proximity

Difficult: Intermediate

statistics

  • Offense -Five
  • Durable -3
  • Mobility -Ten
  • Scoring ―― 7
  • support -1

Evolution level: Fletchling Start | Fletchinder At the level. 5 | Talonflame At the level. 9

Deathblow

  • Peck -Fast charge forward followed by 3 quick peck attacks. The cooldown is 5 seconds. Upgrade at level. From 5 to one of the following:
    • Flame charge -Fly forward surrounded by flames and attack to speed up. 6.5 seconds cooldown. At the level. 11 As you move, your opponent’s speed will also decrease.
    • Aerial ace -Charge towards enemies that cause and increase damage for the next basic move. 6 seconds cooldown. At the level. 11 Increases the damage dealt.
  • Acrobatics -Attack the area from multiple directions, allowing the player to choose the direction of escape when the move is complete. The cooldown is 7 seconds. Upgrade at level. From 7 to one of the following:
    • jump -Fly straight into the sky and undo it for a second use to do a lot of damage. 11 second cooldown. At the level. 13 When Firelow returns, this move throws enemies into the area.
    • Brave Bird -Wrapped in flames, it will fly to the designated place and damage it. This move deals recoil damage to Firelow and reduces the cooldown of basic attacks. 11 second cooldown. At the level. 13 Recoil damage is reduced.
  • Passive skill: Hayate’s brim –Talonflame moves faster when HP is high.
  • Unity Movement: Sweeping Flames -Long-range assault in flames, push enemies away after contact

Zeraora

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Zeraora is an absolute horror and is widely regarded as one of the best characters in the game. The bolt absorption of that passive skill is a big reason for this, as the damage output increases each time it takes damage. You can also heal yourself with sparks, confuse your enemies with bolt switch and wild charge movements, and buff your basic attack speed. With Wild Charge’s additional range of damage, Zeraora can damage multiple targets at once, allowing you to keep yourself in a group for a while. It’s not immortal-low endurance means it doesn’t last long on its own against the group-but not many Pokemon have such a powerful move set of Zeraora.

role: Speedster

style: Proximity

Difficult: Expert

statistics

  • Offense ―― 7
  • Durable -3
  • Mobility -8
  • Scoring -6
  • support -1

Evolution level: none

Deathblow

  • Agility -Quick dash forward to increase basic attack speed. The cooldown is 6 seconds. Upgrade at level. From 6 to one of the following:
    • Bolt switch -A quick dash that deals damage and increases basic attack speed. If this move is used again within a short period of time, Zeraora will return to where the move was originally activated. 8 seconds cooldown. At the level. Increases 12 damage and lasts longer boost to basic attack speed.
    • spark -Jump towards your opponent with an electrified attack. If you press the basic attack button while Zeraora is in the air, the course will change and you will attack the next closest enemy. This move can be used 3 times before the cooldown. 10 seconds cooldown. At the level. 12 When Zeraora switches targets in the air, the move restores HP.
  • Slash -A pounce attack that turns into a slashing combo, the last hit throws back the enemy. The cooldown is 8.5 seconds. Upgrade at level. From 8 to one of the following:
  • Discharge -Discharges a discharge that damages enemies and shields Zeraora. If the damaged opponent is also paralyzed, the movement brings the opponent closer to Zeraora, causing more damage and stunning it. 8.5 seconds cooldown. At the level. If you move 14, the movement speed of the enemy on hit will also decrease.
  • Wild charge -Forward charge that turns into a combo when touched. When the move is activated, Zeraora is damaged. If a bolt switch, spark, or boosted base attack is used before the wild charge, the combo will be longer. 8.5 seconds cooldown. At the level. 14 This move deals range damage to enemies near the person being attacked by the combo.
  • Passive skills: Volt Absorb-Does more damage after hitting.
  • Unity Movement: Plasma Gale -Fire a damaging electric blast and create a lightning field that will damage over time.

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