It’s still November, but I think a lot of people are ready next year.Well, you can get excited about some new things War machine, Horde,and Riot Quest Release to be released in February. Let’s see.
House Ellowuyr on iOS is known for so many noble reasons, including the quality of the soldiers they produce and the unique style of armor. Falsil herself is neither famous nor noble, but she is one of the house’s most powerful assets. Those who know her call her “merciless,” but these words do not justify the essence of this warcaster. Falsil is the executioner of House Erowia, and she is cruelly extraordinary in her mission.
Falsil is not a simple executioner. She is an executioner of individuals, ideals, organizations and even the military and is obliged when she needs to get rid of all the hints of the threat or when she needs to give points to Ios’ enemies. She does not accept surrenders from foreign soldiers and does not allow them to flee. Facing her is facing her own well-planned and inevitable demise. Falsil calculates every angle of the conflict, every possible consequence, and makes sure her army has plans to deal with them quickly.
As the battle continues, the power of Falsil’s will manifests itself as a strange symbol, a “reward” that floats above the enemy, marking the enemy with death. With her blink alone, these symbols shatter and, as Falsil planned, unleash all sorts of mysterious mayhem on what is marked.
Aeternae Myrmidons was manufactured by House Vyre at the request of House Ellowuyr as compensation for an unknown agreement. Aeternae Myrmidons features some of the latest Vyre innovations in Warjack weapons. They use a pair of distortion vorges, giant blade weapons that reverberate enemies with mysterious energy and repel each successful blow.
Most notable is the Shatter Cannon mounted on Aeternae’s shoulder. This is an insidious gun that fires a steel ball payload faster than the speed of sound. Among these steel spheres are unique types of crystals that can only be found deep in the Earth beneath Ios. When agitated by extreme impact, the crystals begin to expand at a surprisingly high rate. Only a handful of crystals swell as large as an adult Iosan in just a few seconds. Enemies who simply do not pass the sphere will notice that this payload stays inside just before the internal crystal package expands violently.
As the war between hell and the mortals of the Archon-backed Iron Kingdom progressed, a new strange entity announced its existence: a high-born, fierce iron reaper on the wings of a bone. The giant hooded creature that wields, Death Archon, is coming.
No one knows where these creatures came from or who they answered. The first Death Archon appeared at the Battle of Hengehold, rising from a pile of fresh corpses on which Barnabas, the Blood Lord, stood. This angel of death floated a little in front of Mengeleman before leaving himself to the battle below with a faceless nod. It immediately put himself in a pair of Tamalite Archons, tore them in half, and then jumped into the turmoil of the battle below.
The Archon of Death is attracted to the genocide, cares little about the souls of the mortals, and seems to have a strange dislike of other Archons. In the engagement they spawn, the Death Archon first hunts down the other Archons and then turns to the power of hell in combat.
Guvul Godor has been one of the leaders of the Rhulic Parliament, Moot, for decades. His dedication to the Dwarven nation and its people was (and still is) invincible, as Guvre was one of the few members of Moot who was willing to fight with his compatriots. When the Apocalypse came, the Iron Kingdom was devastated, as was the case with many brave Lalfolks who fought with the lowlands.
Guvre does not see this widespread destruction in sorrow or despair, but instead sees the opportunity to continue to serve his people. When the smoke disappeared, Guvre walked the mountain in search of wealth to return to his relatives. He is determined to bring glory and luck to Lulu’s people by earning and looting all coins, regardless of his cost.
Kali proudly served as a Signaran trencher most of his youth, eventually earning him the rank of captain with pure grit and skill. She attended some of the greatest battles in recent history, including the world-shaking battles of Hengehold that led to the Apocalypse. Kali is one of only a handful of survivors from that unfortunate event, and she is injured to prove it.
With no trench corps left and no signers returning, Kali began wandering through the wasteland in search of other survivors. Her moody, nonsense attitude scared some rescuers, but many others stayed with her for protection. Karli doesn’t even know where he’s taking everyone, or what to do if he gets “there”. All she knows is to do everything she can to keep what is left of the world safe.
No one knows how or why Ol’Grim exists. Pistol wraith has long been known as a threat from the old Nightmare Empire of Clicks, but the “rifle wraith” that looks like Orgrim is not even impossible. Nevertheless, he does exist. Orgrim seems to have been a widow of life if his intangible face was any sign. This fact causes even more confusion regarding his origin.
Waste scavengers only know that Ol’Grim is a deadly annoyance. He appears far away without warning, shoots living things in his sight several times, and then disappears into ether. The bosses of certain scavenger crews claim to know how to temporarily lure Orgrim to their side using old souvenirs and forbidden rituals, but are not yet willing to share secrets.
Linda has served her hellish master for years in preparation for the upcoming apocalypse. They promised her power, and in return she helped corrupt civilization from within. The time has come and hell has won their big prize from humanity … they have completely forgotten Linda.
Linda alone goes to all the old ritual places she knows, without showing anything for all her efforts, and all the magical relics and power amulets she can find. I stole. If the hellish people didn’t intend to keep the bargain end, she would unknowingly rob them of what was left.
Of course, I don’t care about hell at all. Linda is now wandering around the waste with school bags full of esoteric items, trading and selling them as needed to survive. When she gets into trouble, she still knows some hell tricks that help keep her safe, but often she’s in a messy situation with some outfitted trinkets. I would like to talk about how to get out of.
Cogan, like any other tribe, was a proud Sarn warrior who was able to survive the apocalypse unharmed. While hunting in the wilderness, Cogan had an unfortunate encounter with a large armored bear. The bear was able to tear his arm before escaping. It should have been the end of Kogan here and there, but when he was bleeding, he was discovered by another scavenger crew who was merciful to him.
The crew returned Kogan to good health while their mechanics were building new mechanic arms from scrap parts to Kogan. Cogan was grateful for what they had done for him and spared the crew instead of bringing them back to his tribe as a meal. When Cogan returned, his tribe quickly spurred him on for a metal monster that replaced his natural arm.
They claimed he had defiled their traditions and gods, and they kicked him out. The exiled Cogan wanders the wilderness as a lone survivor, but the one who opens his eyes turns to the world around him. He doesn’t trust many outsiders, but he’s willing to give most fair opportunities before deciding whether they are potential allies or his next meal. Not.
There used to be a bear named Bumbles. He loved playing, frolicking, and falling. He finds new friends and protects the trailing edge.
Bumbles friends were awesome. They armored his head, hands and chest. When it was time to “play,” Bumbles killed to appease his friend’s request.
When all their food was gone, the Bumbles stopped following. He wandered in the snow and found new friends to know, and with them he belonged.
Yes, there used to be a bear named Bumbles. He likes to play, frolic, and …