Cyberpunk 2077 is a PlayStation 4 game, but it is configured to take advantage of PlayStation 5 hardware through backward compatibility. As a result, this release shares many similarities with the PS4 Pro version, but as already reported, it runs at twice the frame rate. According to Digital Foundry, this is primarily locked at 60 frames per second, but there is a slight variation when using the vehicle in Night City.
Unfortunately, it works at the same resolution as the PS4 Pro. So most of the time I’m looking at 1188p. The resolution can be lower than that-it can never be higher-but the scaler isn’t as aggressive as Sony’s last generation consoles. In fact, it’s slightly better at 60 frames per second than the Xbox Series X (a little chopper at 1080p), but the cap on Microsoft machines has wings.
The game also includes a quality mode for Xbox Series X. This limits the frame rate to almost locked 30 frames per second for higher resolution enjoyment. According to Digital Foundry’s pixel count, this is in the range of 1728p to 1512p, which is much closer to the 4K target we’ve been expecting lately. Importantly, it also increases population density and includes some extra visual prosperity like ambient occlusion.
So what did we learn? Well, mostly that Cyberpunk 2077 is a nasty console game, but the performance is actually pretty good across the PS5. However, the developer CD Projekt RED still has a lot to do. Hoping to improve resolution in PS5 performance mode, there is no reason why Sony’s next-generation consoles can’t offer quality mode configurations. Alternative too.