Psychonauts was the true jewel of the Xbox, Definitely the type of game you need more.In fact, I was very excited Psycho Notes 2 Playing the original from start to finish before jumping. Such 3D platformers and Beyond Good and Evil (I confirmed the name here because the sequel seems to have sunk without a trace-fix this Ubisoft!) Are absolutely from the mid-naughty and huge genre. Was shining. For me, it was a psycho-notes-like title that introduced everything I liked about video games.
After just 16 years of fast-forwarding, you’ll finally get Raz’s second adventure, which came directly to the Game Pass as promised. Psychonauts 2 is almost a direct continuation of its predecessor, so it’s helpful to have an event in your head for the first game. That way, you’ll instantly see a summary of your story so far, which you can always access from the main menu.
It’s also a good job, as you’ll get a lot of characters back when you’re thrown into action right away. The first sequence acts as a tutorial, reintroducing familiar movements and PSI power while tracking the previously malicious Dr. Loboto. Raz and the gang managed to save Psycho Notes’ head, but are now trying to discover who organized his kidnapping.
The platform gameplay feels tighter this time and much easier to control. Landing a jump well and crossing high areas feels much more in your gift, you will occasionally miss your goal tightrope or platform. Wall jumps are one of Raz’s new tricks that allow you to reach higher areas in certain parts of the game.
There are several hub areas to explore, such as “The Motherlobe” (Psycho Notes HQ) and individual levels set in the distorted mind of the game’s striking character cast.
At some point, Psychonauts 2 will surprise you by temporarily changing the gameplay by throwing you into some kind of mini-game. This includes crossing book pages, bouncing around on a pinball machine, and taking part in time-limited cooking challenges. It’s brilliantly angry and I can’t be completely sure what to expect from one level to the next.
Another key element of gameplay, of course, is PSI power. What I really like is that it retains most of the abilities I learned in the first game. This ability is continuous without having to unlock it again. To be precise, keep 5 from before, leaving 3 slots for new power.
This time, psychokinesis has been greatly improved thanks to updated control settings that have proven that automatic lock-on is an absolute blessing. Also, your clairvoyance abilities looked novel in the first game and rarely needed to be used. This time around, it’s essential to find important information and fight specific enemies. This is welcome.
The three new PSI powers of Psychonauts 2 are “Mental Connection”, “Time Bubble” and “Projection”. First, it works like a fight, linking different ideas represented by the clouds of the world, and gaining access to areas that are otherwise out of reach. The second provides the ability to slow down time and pass dangerous obstacles, as well as make it easier to dispatch enemies. The final ability unlocks a small version of Raz that can reach a very specific location due to his flat 2D physique. You can always pull him into life and order him to access otherwise blocked areas and perform certain tasks. Little Raz is incredibly adorable. A chipper that always has a mysterious feeling of infectivity.
This time, Raz can spend the stars earned by leveling up to upgrade PSI power. This has a number of effects, such as making them more powerful, longer lasting, and changing them to give you access to secret areas.
As usual, you can level up Raz faster by collecting figures and special items. Psychonauts 2 has a lot of collectibles that are very fun to hunt. Equipped with a comprehensive intern guide to help you track everything you collect, including figures, PSI cards, and emotional luggage. For players who like to collect them, this is all a perfect adventure companion. The guide also contains important information such as maps, PSI power upgrade trees, and details of key and optional mission goals.
Equipped with a full complement of PSI power, you can backtrack and scoop up the last remaining collectibles from each area. Therefore, if you encounter something that is unreachable or inaccessible early on, you will most likely need to return with the appropriate capabilities, so make a note of it.
The “Otto-Matic” machine will replace the Ford shop from the first game, but there are many more for sale. In addition to the usual PSI core and pop, the main new addition here is the pin. They provide specific buffs when equipped, affecting specific PSI powers and, in a more general sense, benefiting Raz (such as offering Otto-Matic discounts).
Psychonauts tech whiz Otto also donates some gadgets to Raz to support his adventure. The first is a camera that unlocks photo mode. It’s simple, but it’s fun to play, mostly because the game shows off a number of different styles. The second is a sort tuner that works the same as the dowsing rod in the first game. When equipped, the Raz headband light will flash. This directly corresponds to the rumble feature of the Xbox controller. As you get closer to the source, both pulsate faster until the hidden secret is finally revealed.
When it comes to combat, Psychonauts 2 keeps it pretty simple. Razz can still give good duffs to enemies and can quickly dodge attacks when locked. But new enemies, especially judges, leglets, and bad moods, confuse things with Razz and use his various PSI powers to defeat them, preventing things from repeating most of the time. For example, an enemy in a bad mood needs to use clairvoyance at the right time to find the cause of misery and, so to speak, flip his eyebrows. Overall, this depends on which enemy spawns. In addition, there are some larger bosses who need to know the power they need to use to defeat their enemies. The last boss is unfortunately straightforward and lacks the creativity of others, but it’s still an entertaining encounter that feels like a properly grand conclusion to Raz’s adventure, even if build-up is a more fun part. ..
Psychonauts 2 looks absolutely great. It’s a vibrant, diverse color palette that fully absorbs different settings. Today’s generation of technology makes it possible to ultimately realize the ambitions set many years ago. Passing through the portal and seamlessly stepping from world to world is a magical experience. Some parts of Razz’s adventures are incredibly trippy.
The game also boasts a great soundtrack. There are some new songs with some themes back from the first outing and lyrics that are incredibly catchy and perfectly complement the crazy humor of the game. Once again, Psychonauts 2 has a cast of simply great voice actors who do a great job of bringing the character to life. They also help tell a truly wonderful story that leads to some false end actions before it twists in an unexpected direction.
Psychonauts 2, apart from everything else, handles mental health sensitivity issues while at the same time somehow entertaining. Thoughts and emotions are often anthropomorphized, and the connections between characters are so clever and genuine that it is impossible not to worry about them. As a result, interacting with a wacky range of inhabitants is so much fun that you will want to chat with everyone you can.
Not surprisingly, I love Psychonauts 2. This adventure extends to almost every aspect of the original. It’s a fascinating story that explores more about Psycho Notes, Raz’s family, and the world itself. Psycho Notes 2 It’s a must-have for fans and it’s a great game in itself. If you haven’t played it for the first time, it’s a good idea to play it. Now available on Game Pass.
Psycho Notes 2 It’s an absolute trick from start to finish. We’ll show you many things that make video games great by combining clever emotional storytelling with creative gameplay. This is more fun than anything else. Simply put, it’s the best game I’ve played this year.
visit Xbox store Deep into the heart of Psycho Notes 2
Psychonauts were a true Xbox gem. This is definitely the type of game you need more. In fact, I was so excited about Psychonauts 2 that I played the original from start to finish before jumping. Such 3D platformers and Beyond Good and Evil (I confirmed the name here because the sequel seems to have sunk without a trace-fix this Ubisoft!) Are absolutely from the mid-naughty and huge genre. Was shining. For me, it was a psycho-notes-like title that introduced everything I liked about video games. Fast forward for only 16 years …
Psychonauts 2 Review – Membrane Madness
Psychonauts 2 Review – Membrane Madness
- Stylish and stunning visuals
- Deep and delicate storytelling
- Lots of collectibles
- PSI power helps keep gameplay diverse
- Brilliant voice cast
- The final battle is anti-climatic
- Format-Xbox Series X | S, Xbox One, PS4, PC
- Version reviewed-Xbox Series X
- Release Date-August 25, 2021
- Price-From £ 54.99