Radical Dreamers Edition-Classic Remaster-PlayStation.Blog

Hello everyone. Chrono Cross: I’m Koichiro Sakamoto, the producer of Radical Dreamers Edition. We are excited to announce that a new remastered version of this classic RPG will be released on PlayStation 4 tomorrow!

In addition to the original adventure, the new release includes several additional features, including those released in the West that have never been released before: Radical Dreamers-Lutresol Interdit.

Working on this remaster was a really affectionate task for both me and the team, but I was wondering, “How exactly do you remaster a beloved game like Chrono Cross?” May be. To celebrate the release of the game, I found it interesting to give insights on how everything was combined.

Master the remaster

Some gamers may expect that creating a remastered version is just a matter of taking the game out of one system and moving it to another, but it’s much more difficult. I have worked on many remastered projects, which are often very challenging.

For example, original PlayStation games, especially later games like Chrono Cross, actually boosted the capabilities of the hardware. The developers used their technical knowledge and skills to overcome the barriers presented by the hardware. As a result, it is difficult to break down the code and analyze what it is actually doing.

At least it’s usually easier to port the original PlayStation game than the PlayStation 2 title (the chips in the PS2 are really unique and difficult to emulate well), but for Chrono Cross, added as a game program. Faced with the challenges of. Graphical data was not saved in full format.

This meant that at the beginning of development it was not possible to recreate the original version of the game on multiple platforms. I had to scrutinize the stored data, play the original game myself, find what was missing and restore it.

This required a great deal of effort from all the companies involved in the development.

Still, of course, there were some advantages, including the fact that Chrono Cross has always been a great game. So it was really a lot of fun to play again.

Scars of time

Another major technical challenge faced with Chrono Cross: Radical Dreamers Edition comes from the static background used in the game.

To provide a little historical lesson: When the original PlayStation was first launched, it was exciting for many developers. Many of us imagined that we could now use polygons to create a more realistic world, but soon realized that there were many obstacles to overcome.

Not only was the hardware limited, but there was also a serious load time issue. As a result, it was often necessary to balance 2D and 3D elements.

For example, consider a game like FINAL FANTASY VII with a 2D background. If you try to create a 3D character and then a movable camera after creating it in 3D, I think it’s impossible with the original PlayStation hardware.

At the same time, just having an old-fashioned 2D background doesn’t feel like an evolution from a previous-generation console.

As a result, what we did at the time was to create a 3D image and capture it as a still image. By using a still image as the background and moving the polygon character, I was able to express the depth and make it feel like a 3D space. It was a compromise between the realism people wanted and what they could realistically achieve with hardware.

This is an approach adopted by the developers of ChronoCross, but unfortunately, like many games of the era, the original 3D data before pre-rendering is no longer available. This is a problem.

Static shock

All we had to do when working with this Chrono Cross Remaster was to make each existing pre-rendered image as high resolution as possible. Then I upscaled it and manually built some of them at even higher resolutions.

It’s a very difficult task. I used AI to sharpen the image, but it’s not perfect. It requires a manual process or “human touch” to make everything look right.

The background displayed in the final release is Many Thanks to the efforts from the team – I am very grateful to them.

Boost battle

Remastering Chrono Cross is a big job, but it’s also a very exciting job, especially in terms of the potential to add features.

Earlier remasters I worked on, such as Final Fantasy VIII Remastered, implemented features such as invincibility, time savings, and the ability to turn off random encounters. These are popular with players. It’s especially popular with people who don’t want to spend too much time playing the game, or who want to play the game again once the game is complete.

In a similar spirit, we’ve added some amazing new battle hunting features that make the game even more convenient to play. You can now turn off auto battler, encounters with enemies, and change the speed of the game from the beginning. In addition, there is a battle boost option that simplifies the battle.

The last one was interesting to develop as it raised a lot of questions about the balance of the game and whether these new features made it too easy.

Battle Boost makes the game easier-that’s the point after all-but we also wanted to make sure it didn’t make it feel like it wasn’t involved. Previous remasters had an invincible mode, but Chrono Cross has instead introduced a system that is more likely to miss enemy attacks.

That makes combat easier, but it still requires player involvement.

Extreme dreams

Speaking of new features, I’m also excited to be able to include Radical Dreamers – Le Trésor Interdit.

This text adventure was released exclusively for Satellaview in Japan and has never been experienced by many players. However, one of the scenarios involved in the adventure is related to Chrono Cross (and Chrono Trigger), so fans will definitely want to play. I am very proud of the fact that they can do it now.

Chrono Cross: Have you enjoyed the insights into the development of The Radical Dreamers Edition?

Thanks to me and everyone on the team for their support and interest in the game. We hope you enjoy the game. Chrono Cross: Radical Dreamers Edition Released tomorrow on PS4.

Chrono Cross: The Radical Dreamers Edition – Remastering a classic

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