A group of teens go camping in the woods and talk to each other about ghosts. What could go wrong? To be honest, it’s pretty good for Saki and her group of friends. After finding a romantic haiku that Saki believes is from her fiancé Sen, she jumps into the jealous anger that her friend Yuka wrote it to steal a girl. Discussions continue, and Yuka hits the forest.
When Saki woke up and tried to sleep from such an unpleasant feeling, all of her friends disappeared, and an old abandoned train appeared in a place never seen before. Looking at a train that is no longer in use, something is terribly wrong, with blood spilling from where it shouldn’t be, sudden eerie laughter, and things appearing and disappearing wandering the carriage. You will notice immediately.
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You have to control the horribly slow-moving Saki and find her friends while solving the mystery of the train. For horrifying reasons, just the company flashlight. To do this, you roam the train, inspecting and collecting objects of various eerie levels, talking to NPC watering, reading notes, and adventuring.
The main gameplay consists of solving strange puzzles scattered all over the place. These start as easily as a lock and key puzzle, such as finding a doll that belongs to a rope for eerie reasons. However, it quickly evolved into a puzzle, and you really need to write down the details to actually solve it, such as the combination of notes and number locks you play on the piano.
Players will also find different children’s drawings throughout the cabin or hallway, giving clues about their next goal, or the solution to the next puzzle to decipher. This means that it’s almost impossible to get lost or stuck here, given what the player always knows and has, and keeps the Saki diary needed to move you forward. Just refer to it easily.
One of the more fascinating ideas of the game is the use of time, which moves the player from now until the last voyage when the train was in use. Some puzzle and narrative elements span both spaces of time, and clues to progress are a thing of the past you are currently enacting. Needless to say, the train itself was a place of concern for a while.
The interesting thing about Re: Turn is that the searchable area is actually very small, only the train and its surrounding area. But what it does in this space, and the fashion it advances or doesn’t allow you, only helps with the tremendous atmosphere the game has. No matter what evil this train holds, it can affect doors and areas and will require new solutions to proceed.
Re: Turn may be a 2D pixel art game, but these simple visuals bring real horror to your surroundings. I sometimes switch to anime-style aesthetics to better portray the scene, but pixel art usually works well and creates anxiety. In particular, the light from the flashlight only reaches this far, and most of this train is pitch black. time.
The developers combined this with some great sound design to complete the mood. There is always little audible noise or snatching of movement just outside the field of vision. Knocking on the door, laughing kids, or screaming something inhumane clutters the title soundscape and occasionally causes jump scare if it’s yours.
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