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Ready Player Two Review-

Ernest Cline’s 2011 bestseller, Ready Player One, introduced OASIS to its readers. This is a VR wonderland where players can live, work and play all day, every day through Avatar. After the death of James Halliday, the creator of OASIS, he left behind the hell of looking for a resident of the virtual world. Find the hidden Easter egg, gain control of OASIS itself, and become a millionaire in the process. Ready Player Two reuses the wide strokes of its plot to comment on artificial intelligence, technology interfaces, and hero worship, but engrossed in these incomplete investigations and makes Ready Player One the first special I lose track of why I made it. Ready Player Two begins with a prologue picked up shortly after the protagonist Wade Watts / Parzival wins the Halliday hunt and avoids the happy ending as soon as Wade discovers another secret Halliday left behind: OASIS Neural Interface (ONI) headset. If players are accustomed to experiencing OASIS through VR headsets and tactile peripherals, ONI headsets bring OASIS directly to the brain, opening the door to experiencing virtual worlds in a whole new way. .. Do not use for more than 12 hours. Otherwise, your brain will explode and die. It definitely won’t be a problem later! The decision to open ONI to the public creates a rift between Wade and Samantha / Art3mis, making it very annoying to run Gregarious Simulation Systems with friends Aech and Shoto over the next three years. What’s more, the release of ONI triggered a second hunt that Halliday left behind an artifact called Siren’s Soul that Wade intended to collect.
It won’t take long for OASIS users to be completely absorbed in this new way of experiencing the digital world. Wade is also included. ONI can allow users to record and experience the lives of other users, both inside and outside OASIS. Wade correctly states that this new technology has opened the door to a new level of global empathy by putting users in each other’s position, but the world’s best ONI recording is in an orgy of 50 people. Yes, GSS needs to hire a team just to monitor illegal and illegal ONI uploads. That potential problem of escalation is completely ignored as Wade is looking for the soul of a siren.Putting the plot in the center of another Easter egg quest is a big swing and ultimately diminishing returns. The first had a clear award that the whole world was fighting, and in a poor future, OASIS control is a pretty golden ticket. Not only that, hunting was rooted in Wade’s enthusiasm for holidays and their shared affinity for pop culture. Wade’s quest for siren souls, on the other hand, suffers from the mystery surrounding the nature of MacGuffin. We spend much of our novels without knowing what Wade is fighting for, but at least we know why: the villain is that nasty 12 as a time bomb on the negotiating chip to get Wade to collect artifacts. Using the ONI usage limit of time, once you know what the siren soul really is, trade it for some serious unpleasant effects.

It’s still fantastic, but this time it turns out that OASIS is a more tiring setting. The first novel featured a healthy transition between the real and virtual worlds, giving us more insight into how OASIS events affected the outside world. Due to the nature of the villain’s plot and, sadly, the fact that Wade remains the only POV character in the book, almost all actions are now locked to OASIS. It feels like an opportunity missed in two ways. Not only are the real-world bets on Wade’s quest large and worth checking regularly deeper than they really are, Wade remains a difficult person to take root and tells us from his point of view. It gives us a break, for example Samantha’s pace could have been a great change. It often feels like Wade hasn’t inherited any of the lessons of humility and connection he learned in his first adventure. Many of his shortcomings have been tolerated since he was an outsider and a poor kid who had a lot to learn about the world and others. But after the child learns those lessons and has the opportunity to become one of the wealthiest people on the planet, you have some to him, especially given how often he shows a lack of complete self-awareness. There is less tendency to reduce sagging.

Ready Player One has a rocky relationship with hero worship, as Wade himself always reminds us. The failure of James Holiday’s life has attracted more attention this time, and the benefits of his work do not seem to be worth the trouble. The wonder of the next level of application where his technology is opening the door to here seems to outweigh Halliday’s liability for the damage (and inflict) it could cause (and inflict) on Wade and his friends. .. This feels frustratingly short-sighted, given that the expansion of consciousness that Halliday pioneered in his virtual world does not seem to be completely ethical or even safe. Wade has become a hero for many in itself (but a villain for many). It feels like an unintended self-parody just by adjusting to it.

If you love ReadyPlayer One with countless pop culture references, you’ll be glad to hear them repeat in the sequel. This time it doesn’t feel that bad. This second hunt is almost entirely for Wade, so the elite that accompanies competing gunters meticulously sparring with each other to determine what they believe to be Poseur. Many of the principles are gone. With a focus on fans’ favorite movies, music and literature, there are many new worlds that Wade and his friends cross. A clear respect for the internal jokes and materials keeps the Ready Player Two from feeling like a complete misfire.

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