[Review] Bakugan: Best Roia Champion

system: switch
Release date: November 3, 2020
Developer: WayForward
the publisher: Warner Bros. Interactive Entertainment

The last time Bakugan saw all kinds of video games outside of mobile devices was in 2011 at the DS Rise of the Resistance. Almost nine years later, on Dot, the series is back with the Vestroia champion. I don’t think Bakugan has had the grip and longevity of Yu-Gi-Oh! Or I have a Beyblade, but especially in the new Switch game, I have enough followers to guarantee continued support for the property years later. The anime continued with Bakugan: Armored Alliance, followed by a sort of “reboot” on Battle Planet, so the Champions of Best Royale was at the forefront of the series, in addition to big pushes from Sega Toys and Spin Master. Sit back in 2009 as the property of the year.

Bakugan: The Champions of Best Roia had a big backlash when it was released. I admit that the game was announced in the wrong place at the Nintendo Treehouse release (although not necessarily at the wrong time), but at first I felt sick. Watch the franchise receive a kind of resurrection in the game space as well as Zoids. It’s a property that has been around for over 10 years, focusing on monster-shaped toys of the same name, and it’s named WayForward, and I’m a big fan of the studio, so I was looking forward to it. It’s just for that purpose, even though you never really invest in the IP itself. Bakugan at this point doesn’t have as many titles as expected, but he’s been watching the game on multiple platforms, and Bakugan himself is generally fighting, but the actual genre and mechanics are It may vary from game to game.

Bakugan: The Champions of Westroyer focus on the RPG approach, but the RPG side itself is lightly used, as a cover-up to take people on a disappointing adventure that feels dead inside and outside. It works. From the moment you create a character from a very small hairstyle and clothes, you will soon notice that the game starts in the middle of the soccer field next to the school you are playing for your team. Very few NPCs are laid out, the NPCs there provide little or no width to the mood or environment of the game, and some are clear in a nearly grid-like format that looks almost like copy / paste. It is displayed side by side in.

The conversation is very short from the beginning, and even everything from the beginning of the title to the acquisition of the first Bakugan feels uninspired and lacks any kind of excitement or meaning. Bakugan Trailer and Talk: The Vestroyer champion wants to evoke this sense of adventure with a Yo-Kai Watch and Digimon-like atmosphere and appeal, but most of the playthrough seems to be a kind of concept or prototype. It feels like instead of a retail build. If the game is released this way and emphasizes “work in progress” even though it’s only a few months after its launch, it’s a hassle and changes the big things that players around the world find themselves. If expected, the WIP disclaimer has little benefit, dramatically in such a short amount of time. Despite legitimate complaints, nothing surprised me about the lifeless environment of Bakugan.

The animation is rough from the beginning, and the main story of the quest continues to occupy some of the enthusiasts, but it’s the side quest that surprised me from the comical basics of design and tasks. Chasing a kid running around in a circle in the playground, interacting three times before becoming like “Wow, you’re fast” and then counting the number of times you had to cut out all your assets away can not. It comes between them and their designated place when they come back without worrying about the world. Such side quests usually offer B coins (used as the primary currency for spending time in less lively and desolate stores) or some kind of clothing. It may seem like there are a lot of options, but it’s especially ridiculous because it’s ultimately a pallet replacement and the clothing is primarily limited to shirts, pants and shoes. Therefore, no accessories are provided to give the mannequin a little. More panacea.

Bakugan: Best Roia Champion

The nature of the game’s RPG lights is not a bad idea. Also, it doesn’t feel like you’re holding it in your hand compared to something like a Pokemon. Things are mostly intuitive and the process is organic, as it is generally easy at first. .. However, in many cases, the side quest is almost borderline, from chasing a shirt that looks like any other shirt to instructing the three brothers to return to their sister because it’s time to go home. It will be an attack of. They and they refuse to follow you back, and when you return to your sister, she tells you. I just take a nap because they don’t want to come back – thank you anyway. ” At one point, I talked to a child at a local store who was asked by his brother to bring a rock, a child who was too tired to bring it by himself, and a child who was asked to make coffee. He was so lazy that he couldn’t do it, so he wasn’t bothered around the city, and he acknowledged it in exchange for yet another outfit that didn’t help me at all. I continued.

At least, Bakugan has an original story that gives enough incentives to keep playing, but that’s more than most anime game adaptations can say for themselves. But you begin to realize if you are willing to put up with the emptiness of the world around you. The first excitement to play for a long burst will soon be very long at certain intervals. Despite the many places to travel via the bus stop, there are many things that you can’t really see, and even fewer places to live there.

Bakugan: Best Roia Champion

Bakugan runs incredibly smoothly on the switch. This is because there is nothing to load except for a transition sequence that is always about 10 seconds long. These loading sequences are by no means a problem, but since they are always 10 seconds no matter what, this also means that it takes 10 seconds to get in and out of the building. These entrance and exit markers are described via ground door icons, with similar icons spread throughout, including bus stops with road icons that fully indicate travel to another location. I’m wondering why you can’t get in and out of the building seamlessly, but at least there aren’t any real performance issues that actually occur, other than the occasional frame drop during combat. In certain sequences (mainly called drum waves, or similar actions that increase B power), you’ll see the game crawl, and sometimes stutter between running around the field and exchanging conversations. To do.

I love WayForward with all my heart, but it often fails whenever I’m contracted to play a licensed game. I truly believe that if the studio had the right time and money, I could have played the best Bakugan game ever. Unfortunately, everything about the Champions of Vestroia has a barebones experience that seems to go completely backwards from what we know that WayForward is possible, no matter how accessible and loyal it is. Give too much. If you have a very cool opening animation and it’s working properly at the right pace, the fighting itself can be fun, but it feels like there are too many proof-of-concept templates. It’s not a game that’s easy to do here, trying to do something new with a licensed adaptation, but overly reliant on the name and foundation of the property to sell that unit.


Bakugan: The Champions of Best Royers are clearly aimed at younger viewers and are accessible to as many people as possible. You’ll never try to overwhelm you with the number and type of Bakugan, but for veteran RPG players and players who enjoy popular anime games, the experience feels more like a prototype than anything else-than an alpha or beta build. Also – due to the overly simple and static nature of the game. Despite having the right to enjoy nature, the world is dead, everyone loses their lives, breathes little, and in some cases blinks very little. Birds and cars run down the street, listen to non-combat music, and the world has little or no life. .. The biggest highlight is arguably the battle that gives a sense of size due to the size of the Bakugan, and while online mode complements this further in stadiums with cheering fans, story mode itself becomes boring and fighting. Eventually runs around as usual, picking up these Bakugans and throwing them at them, giving them the energy they need to attack and getting old. Overall, Bakugan: Champions of Vestroia is a great entry point for kids trying to get started with RPGs for the first time, and after reading too much in small fonts, they don’t want a complex combat system, but I enjoy it a bit. Nevertheless, this continues the unfortunate stigma of most anime games where the title feels like getting cash rather than a genuine passion for a particular property.

A copy of the review provided by the publisher for the purposes of this review.

[Review] Bakugan: Champions of Vestroia

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