Review: Deliver Us The Moon

I didn’t know what to expect when I launched Deliver the moon to us I’m happy to say that I like what I played. Developed by KeokeN Interactive and first published on Kickstarter, it has been successfully funded on a crowdsourcing platform.

Deliver us to the moon Is a science fiction action-adventure that focuses primarily on the story, not the gameplay. In the various sections of the game, you can play in the first person, but in the rest of the game, the characters are mainly played by third parties.

It’s not necessarily a game that offers masterclass gameplay, but it does some of the things that got you hooked from the beginning very well. One of them is the story of the game.

The story will happen in a world similar to us in the not too distant future.

In 2030, the world faced a global energy crisis that depleted the planet’s resources. The solution to this problem was the moon. More specifically, the discovery of the powerful isotope helium-3 has been able to meet the Earth’s energy needs for decades.

Later, the World Space Agency (WSA) colonized the moon in 2032, and a settlement was built to harvest and process isotopes. Energy was then sent to Earth via the Moon’s advanced satellite network.

The Earth is all on track and has recovered from the energy crisis with the helium-3 energy sent by the Moon colony. Anyway, it wasn’t until 2054 that energy stopped mysteriously when the lunar network went offline.

The WSA was disbanded in 2055 and the Earth returned to where it began in 2030, as there was no way to reach or contact the lunar colony.

The game started five years later, and the former WSA astronaut couldn’t accept his fate and gathered resources to send one astronaut to the moon.

You play as that astronaut, and you never learn who you are playing as and why behind it. Your mission is to find the way to the moon and turn the energy network back on.

Deliver the moon to us The way you tell a story at the base level is very straightforward, but how you extend the story through environmental storytelling takes the story of the game to the next level.

The way it does this is clearly through the abandoned space station and lunar settlement environment. Other aspects include tablet email, left-behind items, voice recordings of conversations and holographic recordings.

How to make the story very reminiscent of another game with similar settings Tacoma.. Taking the time to actually listen to these two recordings is a way to actually tell why the game led to the game event mentioned above.

The revelation of the story has nothing to do with what you would expect from a science fiction genre like aliens or space illnesses that killed everyone. No, it is more focused on the nurtured culture within the colony of the moon, which was just abandoned for selfish reasons.

From the story to the gameplay, the game can be played just like the popular walking simulator games.Easy to criticize Deliver the moon to us It’s what it is, not what it is.

Although most walking simulators of small developers feel isolated from the game world Deliver the moon to us Take the opposite game design approach. Fate, such as the survival of the Earth, rests on the character’s shoulders, like a serious big-budget science fiction movie.

The gameplay is simple, but it’s used in a way that supports the story of the game, rather than moving in another direction that can feel disjointed.When I started, I thought it would be a first person game like this Tacoma But I soon realized that wasn’t the case.

When started, it’s a very first-person game, but one minute after the game, when the character is wearing a spacesuit, it shifts to a third-person perspective. This is a welcome change as third person games are games that I enjoy more because they make it easier to connect with the characters I’m playing.

It lasts exactly 3 minutes, especially if you notice that your character is at the door of death many times, especially when the character’s tank is almost depleted of oxygen. What the developers are showing behind your character is something you couldn’t see in the first person.

To expand the tank, the developers left a small oxygen container and filled it slightly with oxygen. It really helps, especially at the moment of the set piece when you are sucked into space and desperately trying to return to the space station.

It’s very useful, especially when you’re flying around the universe trying to reach a safe room of oxygen that spans the entire lunar base.

It’s not the only obstacle to the game, as it features multiple puzzles that really make you think about your approach. It’s not as easy as moving from one point to another. Developers try to make the game feel like a fulfilling journey with a quick twist and turn.

Especially when arriving at the moon and looking at the earth from its magnificent view of the moon, it feels almost worth it. This is a remarkable sight, as the graphics in the game are the first moment after it actually pops, and many after that. Throughout the 5-7 hour playthrough, I think I had at least an hour of cumulative time just turning the camera to capture the environment.

Deliver us to the moon It’s a beautiful game to look at, especially when you’re riding the moon and walking on the moon. If you look closely, there are some great Easter eggs, but they made me laugh out loud.

One of the things I can knock on the game is the amount of crashes I faced when playing the PlayStation 4 version through backward compatibility with PlayStation 5. The moment I fired the rocket so that I could actually start the game properly, it crashed on me.

This issue worried me and panicked because I thought the game was brick like any other user. That wasn’t the case, but I tried restarting the game many times on the console itself. I have no luck, the game was barely playable, I need to resolve the twist on the PS5 launch, so don’t blame the developers for this. Backwards compatibility is one of Sony’s needs to improve stability.

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Then I dusted the PS4 and wanted to be able to play it on that console instead. Thankfully, it was a lot more experience, but it was pretty sour to the PlayStation experience in the Deliver the moon to us It’s not perfect because the game freezes slightly when you reach the checkpoints that occur frequently. I know this is what appears in any console version, it doesn’t break the game, but it removes me from experience.

I didn’t want to be sour in the game, so after defeating the game on the PlayStation, the day after I started the game, I resumed the game on the Xbox Series S thanks to the Xbox Game Pass. The game worked perfectly for 99% of the time on Xbox. There was a hit that looked through the wall later in the game. After reloading the save, it wasn’t a problem for me again.

Deliver the moon to us Is a commendable game that tells one of the best sci-fi stories I have experienced in my recent memory. This applies not only to video games, but to other media as well. It ends in an exciting way that KeokeN Interactive feels like setting up itself for at least a sequel or extension. Stories and visuals immerse you in the space experience when you play in a genre you’re familiar with when trying to be unique. I would recommend this game to anyone with a heartbeat. Especially if you’re an Xbox Game Pass subscriber, it feels like a time-respecting journey, so there’s no reason not to accept it.

[A copy of the game was provided by the publisher for review purposes.]


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