[Review] Hyrule Warriors: The Age of Disaster

system: switch
Release date: November 20, 2020
Developer: Koei Tecmo / Omega Force
the publisher: Nintendo

In True Warriors All-Stars Fashion, the original Hyrule Warriors introduced new characters such as Lana, Shea, and Wrinkle, and saw a darker, more mature take of Zelda IP, Koei Tecmo for a completely original story. It was a take. Omega Force used the studio’s hack and slash prowess to offer one of the most intense and action-oriented Zelda titles to date. Now, follow-up brings us back long before the disaster afflicts Hyrule. Breath of the Wild timeline. The game brings the usual awesomeness of the Musou known as Omega Force, but instead of the more stylized Musou approach seen in the original Hyrule Warriors, it features the aesthetics and storyline of the Breath of the Wild. ..

The Age of Calamity is back just before the disaster begins to see the peaceful times of Hyrule. Over time, the portal will begin to unravel, warning Princess Zelda, and a small guardian going back in time to protect her from imminent ruin. As the world begins to change and monsters such as Bokoblin, Rizalfoss, Wizlove, and Chuchus begin to attack the world, Link, Impa, Zelda, and others are tasked with regaining the kingdom and protecting it from evil. Slowly begin its reign. Moving from region to region on the same map of Breath of the Wild, players go with champions Mifa, Urbosa, Lebari, and DARC, and all to confront those heading their way to reclaim land. Leverage your skills Stop Hyrule’s and history from repeating.

Being the title of Omega Force, like the original Hyrule Warriors, Age of Calamity is a more action-oriented approach to Zelda, a regular puzzle to regain the outpost and kill enemies as quickly and flashily as possible. Camps are full of enemies, and sometimes bosses are tied to them. The gameplay consists of normal light and heavy attacks, which can be used alternately to create huge combos, in addition to special attacks that can defeat a large number of enemies at once. The basic input of each attack is shared among almost all playable characters, but the sets of sensations and movements are distinct from each other, each with its own unique identity on the battlefield, and players of all kinds. Make it accessible. Including those who like button mash. Others are more focused, others have areas of effectiveness, and some will feel much faster while others are bulldozers. Some are more aerial based, while others are more sequential and require more systematic inputs for maximum damage and flare output. No matter how or who you play, the Age of Calamity, like any other warriors game, has something small (and someone) for everyone.

The map given through the Shakeslate provides a kind of hub and level choice as to how to proceed with Hyrule Warriors, going in any order between the main quest and the side, like the Breath of the Wild. You can-not just quests, but many other areas such as stables, merchants, guilds and more. Each mission you go through provides resources similar to those found in the Breath of the Wild. These resources allow you to access different locations throughout Hyrule to trade, sell, or submit for your goals. With this goal, you can strengthen relationships with different factions, increase rewards, and strengthen different things such as more hearts, better weapons, and armor. , Combo, etc., for various characters.

Hyrule Warriors: The Age of Disaster

Sidequests aim to achieve specific goals in record speed, such as killing specific enemies with just a bomb or barrel, so you can offer your own rewards. These are short, sweet and great reviews if you don’t want to take on long missions like most Warriors titles where you can finally feel the repetition just by returning the camp from level to level. However, if you’re a completionist, you’ll sort out and collect most of the things you want to complete and unlock them, regardless of difficulty, through a 15-25 hour playthrough. You need to have a great time. Focus on it, but it’s definitely a good idea to unlock the other areas where you can simply buy and sell resources you don’t need and use them so you don’t get overwhelmed by the amount of similar weapons.

As you can imagine, with dense enemies on the screen and lots of flashy animations, things can get pretty tough. However, with Omega Force’s prowess in this genre and the aim of optimizing 60 frames per second since the PS2 era, getting the new Switch out and about without problems seems like an easy task. However, like the previous Wii U Hyrule Warriors, instead of prioritizing the 30 FPS target, it struggles to hit the mark properly. However, in handheld mode, even that target often has a lower resolution and hits the mark. It makes me wonder why there is no option to choose between action mode and cinematic mode, which basically functions as performance mode and resolution mode, similar to the titles of Fire Emblem Warriors and recent Dynasty Warriors. .. Given what we’ve seen switchable, it’s interesting to see a more condensed version of the Breath of the Wild somehow chagged and has far worse problems than the open world. That is.

Hyrule Warriors: The Age of Disaster

With all its changes and quality of life improvements and upgrades, Hyrule Warriors: Age of Calamity is a valuable spin-off overall, with Omega Force’s hack and slash prowess shining again on the switch, further deepening into the Breath of the Wild. Give. The story as the first part. Overall, I think the successor to Hyrule Warriors, released a few years ago, is better, but the Age of Calamity is a bit more desirable in terms of performance and content. It’s great to see the Breath of the Wild use its stunning art direction to drive more action-oriented entries, but the specific ones that gave the Breath of the Wild magical charm are missing here. It loses its mark visually, atmospherically, and tones. Cinematics are great, the fighting is almost fluid, there are a variety of playable characters, and I hope to see more spin-offs working on stories that focus on non-link characters, but once again, Hyrule Warriors Continuing the unprecedentedly familiar Hyrule Warriors formula, unless you’re really in love with the Breath of the Wild, you’ll probably find some players quitting the game from battle to battle.


Hyrule Warriors: Age of Calamity is a significant improvement over its predecessor in almost every respect. We valued the originality of the first game, but it’s still highly valued for adding more depth to the story of The Legend of Zelda: Breath of the Wild. The game world and story have been crazy for everyone since its release. In true Musou fashion, Warriors titles work much the same, with the biggest changes to game-by-game art direction and licenses, but the Warriors franchise says, “Don’t fix what isn’t.” I firmly believed in it. This is because the formula works well and is suitable for various settings. The Age of Calamity is great for feeling like a Zelda game rather than a regular skin. This is set by the ability to actually evaluate the skill sets of other characters, apart from other Zelda games. Like the old Hyrule Warriors. And much of that spin-off. Not only is the Age of Calamity a fantastic and unrivaled title, but it also holds a position as a valuable entry into the ever-expanding art-challenge series, Zelda’s quality, fun and memorable. It has inherited the heritage. The most successful and well-known property inside and outside the game to date.

A copy of the review provided by the publisher for the purposes of this review.

[Review] Hyrule Warriors: Age of Calamity

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