Remakes aside, 19 years after the last proper article in the 2D Metroid series, Samus is finally back and rushing towards the Nintendo Switch. Dive deep into the planet ZDR and learn about Samus’ fate with a terrifying EMMI robot that stops without doing anything to see new weapon upgrades, enemies, and the end of the galactic hero. Metroid Dread will scare players, but is it a satisfying end to a long 35-year story? Let’s check …
The story of 2D Metroid is finally coming to an end Metroid dreadThe best moment for many fans of the series. Reportedly, since GameCube’s Metroid Prime 3, it seems to have been teased by a sneaky visor entry for its development. But finally landing, we were properly impressed. In fact, the last entry in the series is an absolute pleasure to play. From the moment Samus landed on the planet ZDR and discovered why the Galactic Federation lost contact with EMMI robots, it’s clear that Nintendo and Mercury Steam Entertainment remain true to the series’ classics.
In us previewI talked about the feeling of isolation in detail, but this time I will nail it to my head. Controlling Samus in the first few steps of ZDR reveals isolation and has the only companion named ADAM, an adventurous AI. In addition, Metroid games are valued for some of the nifty weapons, abilities, and techniques Samus has available to his enemies. The unlock feature often gives you access to new areas. This is another iconic feature of the series and welcomes a comeback. Melee attacks are back, and I’m even more satisfied than before. The grapple beam is very fun to use (and very useful in difficult encounters), and Samus’ Aeion ability has proven to be effective in almost all situations. Aeion’s abilities, such as the Phantom Cloak, make Samus invisible to enemies with small movements, reducing Aeion gauge wear. However, if you start scaling the ceiling with a spider magnet in the cloaked state, it will quickly burn out the gauge. If the gauge sinks to zero, there is always an option to use energy, but that’s a dangerous trade-off.
Of course, this review keeps everything spoil-free, but like tradition, Samus loses everything except the basic power, thanks to a timely and unfortunate event. So it’s your job to explore the depths of the ZDR, regain power and escape to the surface. New players in the Metroid series are used to the story of the opening segment, so don’t worry. In addition, the gentle guide hand of the game for the first few hours guarantees a quick transition to the old Metroidvania way.
Escape from the EMMI robot is the main focus of Metroid Dread and a never-ending focus. Rethinking, refocusing, and challenging you to take advantage of Samus’s ever-growing list of abilities, these EMMI controlled areas (restricted to patrol through the “EMMI Zone” door) put you on your toes. Keep in. The constant cat-and-mouse game is daunting at first, but with a little encouragement from ADAM, escaping capture is a monumental victory and gives you a guaranteed sigh of peace of mind. Of course, until the next EMMI encounter.
The good news is that EMMI is not invincible and there is a way out of their grip. When parrying at the right time, Samus kicks back against the finish attack, giving them a slitter space between them. Slide down one and you’ll quickly find a safe space, but you’ll have little time to strategize your next move. The only way to stop EMMI altogether on a relentless truck is to get an Omega Blaster. This is a temporary upgrade to Samus’s trusted Arm Cannon weapon. Engaging in the Arm Cannon battle against a robot that slowly crawls towards you is a tense business, but getting your rewards in the lead makes it all worth it.
Imagine this. You know there is an exit somewhere, it must be on a piece of the map that you haven’t fully revealed yet. The faint beeps of mechanical threats are far away, but you’ll find that you can be detected in just a few seconds. Do you use morph ball foam to navigate small gaps towards the escape, or slowly roam the water-filled enclosure below? You take the plunge and instinctively dive into the water, but the movement attracts noise, so use the power of the spider magnet to tackle the ceiling, ignoring the morphball route and carefully edging towards the other side of the room.
Everything looks fine until EMMI detects your movement, quickly discovers your location, and locks the doors of the EMMI zone in the process. You are trapped. You don’t consider the small platform underneath you – the small gap is just big enough for it to see you. The phantom cloak is activated in the hope that the snap decision will pay off and blend in with the surroundings, but it’s too late to lock. Panic, heart race, you want to drop down and get it done. At this point you just need to escape. You arrive at the other side of the room with a few seconds to spare while the beep is piercing your ears as if it were right behind you. However, the exit is closed. When your death is imminent, the EMMI robot will just lock you on the floor and stab your heart quickly and the game will be over.
Fortunately, probably with this morphball ability, it won’t hurt to try again. Due to the short reload time, we will change our tactics and return to the action of approaching EMMI with a combination of different abilities. There is a lot of trial and error here, but learning enemy patterns is the key to success. This also applies to the horrifying boss battles, and the development team has once again expanded their imagination. No one is the same boss, so Dread uses Samus’s abilities to force him to ensure that the greater threat disappears. Until the moment of the light bulb, “Oh!”, We once thought that fighting some of them was unfair. It was a hit and we now have control over the tougher battles.
Between the EMMI threat and the frontline boss battle, the action is tight, fast and frictionless. Thankfully, controlling Samus is easy to understand for both newcomers and veterans of the series. You can freely aim at your favorite place. When you press the L button, the laser sight is displayed, so Samus is immobile and can accurately target enemies and those who have difficulty reaching hidden blocks.
This ease of use and familiarity brings out a subtle level of design and creates truly amazing moments. Metroid Dread doesn’t try to reinvent the series-it doesn’t have to-but it refines the trial-and-error formula that many will be accustomed to. So if you’ve never played a 2D Metroid title before, but have enjoyed Ori and The Will of the Wisps, Hollow Knight, or Dead Cells, it’s fair to say what you can expect here. I have an idea.
Most areas are initially impassable. This allows the door or obstacle to have a specific “lock” that can only be cleared with a specific ability. As you progress and unlock more abilities, the area will gradually open and you will need backtracking. Don’t be afraid to scratch your head and admit that you wondered what you missed at some point in the game. Thankfully, Samus gains the ability to greatly assist navigation later in the title – in fact, it removes most of the fun and challenge from the game. But for completeists, it will be happy to know that a 100% item collection rate is a fair job to undertake.
For review purposes, I experienced the Metroid Dread on the Switch (OLED) model. In the handheld, this meant that each area was full of life and the characteristic feel of Metroid. One area was full of brightly colored vegetation poking through the gaps in the walls, while the other area had a burning hideout in a trapped tunnel surrounded by lava. Here, the background is great and gives it real depth. There are no 3D sliders this time, but each locale depicts a lively breathing world with friendly inhabitants running through crumbling crevices that act as a pleasing pastime. Metroid: Samus Returns was a beautifully crafted remaster on the 3DS, but Metroid Dread shifts things up on both the TV and your hands. You rarely find dull alcove or boring crevices in Dread. That’s because the expression is often enhanced by good sound design and music.
The audio deserves special mention here, as most of the titles were played on headphones. Of course, each area has its own impressive theme song. The sound of Samus’s attack, which makes a punching sound when launching a missile at the boss’s thick alien skin, or the noisy thunder cracks that blow into his ears as he rushes through a soaked crevice, can be intensely immersive. Cause Everything helped keep us fascinated in every room we explored. Small touches such as broken, flickering sparks of office lights and low complaints of wall-dwelling creatures were not overlooked. It’s incredibly atmospheric, but it’s also useful. For example, players new to this series will want to listen keenly to the cues of enemy attacks, such as the screams of flying creatures and the screams of battles from giant bosses. Here it is best to pay attention to attack patterns, learn from mistakes and adjust techniques.
Thanks in part to the fluidity and stability of the action in both handheld and TV modes, it was also satisfying to chain the perfect parry to blow up the enemy. In terms of performance, there is no technical way to check and confirm, but the action seems to be very close to 60 FPS (as mentioned in other news sources). However, I noticed a strange dip in the frame when the screen was full of enemies, or when I activated one of Samus’s more exciting techniques, such as navigation tools. Even with just a handful of cutscenes, things were hit a bit. Rest assured, it didn’t interfere with our experience, and for many fans, it’s barely noticeable.
Both impressive performance and smooth gameplay help complement the story. It’s a story of doing a great job closing the final chapter of the relationship between Samus and Metroid.But how good Did Metroid Dread lay down a 35-year-old story arc? At the end of the story, I am convinced that the conclusions will have a lasting impact on those who continue from the beginning. Even if it’s a bit bittersweet. We’re not close to the details of the story here, but the story is well connected overall.Finally, the final piece of the puzzle was given at the end of an emotional yet immersive story, but what we think is many I am satisfied with. It’s worth noting that this last article isn’t full of Metroid folklore, which will come as a disappointment to enthusiastic fans. However, Dread concludes the problem with enough twists and turns to keep guessing second until the credit is rolled back.
This last 13-16 hour installment is an exquisite showcase of 2D Metroid. Newcomers and enthusiasts to the series not only offer one of the deadliest and thrilling experiences of Nintendo’s latest handheld to date, but also play thanks to improved controls and HD graphics. You can enjoy a very fun Nintendo Switch game. Metroid Dread is the explosive and emotional end of a beloved story that cannot be overlooked, and we already want to see where our next mission will take us.Unless it contains a dreaded EMMI
9.5 / 10
A copy of the Metroid Dread for Nintendo Switch and the Nintendo Switch OLED model was provided by Nintendo UK to My Nintendo News for the purpose of this review.