[Review] Override 2: Super Mecha League

system: switch
Release date: December 22, 2020
Developer: Modus Games
the publisher: Modus Games

Override 2: Super Mecha League is a simple game built on a simple concept. It’s all about the joy of internal organs to destroy everything around you with a huge mechanical suit. As a party-style fighting game where up to 4 players make it a duke as a giant robot, it offers a wide variety of gameplay modes and a large roster of fighters. It checks all the boxes for a decent multiplayer fighter, but the problem remains: does it pack a mechanical punch that keeps the player packed for hours on end, or its gameplay? Do you feel like a robot in the end?

Override 2 focuses on multiplayer content. There are dozens of playable characters, each with its own move set and gameplay style. However, like other party fighters, all characters have the same basic control scheme, even if they move differently. This makes it easy to pick up new characters, but difficult to master and allows players to try each character on Override’s incredibly diverse roster. Override 2 is a healthy mix of light and heavy fighters, so anyone should be able to find a mecha that suits their playing style. Some characters are sluggish beasts that focus on familiar and personal fights, while others have light feet and are good at throwing long-range projectiles at enemies.

However, not only is Override’s roster very diverse, but its fighters are unbalanced. There are some very balanced characters that can wipe the floor with most other fighters due to disproportionately powerful or versatile movements. This can deprive you of fun trying new mechas when you are destined to fail against stronger enemies. If you have a huge mecha with short-range and long-range movements that are just as powerful and fast-moving, there isn’t much room for the enemy to win. If you want to work well in any of the game’s multiplayer modes, you’ll be forced to stick to some of the game’s more competitive mecha.

Speaking of multiplayer mode, the essence of Override 2 is here. As with the character lineup, the range of gameplay modes is wide and diverse. From basic one-on-one duels to free participation of four players, to party-focused modes such as fighting hordes of NPCs and challenging to stay in the ring, we’ll do everything. .. Override also lets you choose from a wide range of arenas, from futuristic cities to boiling volcanoes. Regardless of terrain, most areas have randomly spawning items and a destructive environment that adds a perfect degree of confusion to most battles. The best mode is to devote yourself to the nature of the game as a giant mecha fighter, allowing you to trample the city below you and throw huge buildings at your enemies. Override’s multiplayer content aims to provide something for everyone, from competitive solo matches to party-style multiplayer mayhem.

Override 2: Super Mecha League

However, while gameplay may be fun, its controls often disappoint it. There is a considerable delay between entering a command and the character executing the command. Even something as simple as navigating the battlefield can take as long as a second to register. This lag isn’t a big deal in chaotic multiplayer matches where you’re likely to throw everything you have against your opponent, but in more competitive one-on-one battles, the input lag makes it more competitive. It may not be possible to respond appropriately to other companies. Action.

Override 2: Super Mech League offers less for single player content. The closest to the standard campaign mode is the “league” mode. In this mode, team up with agents to fight for the top of the official Mecha Action League. It will perform well in a variety of games and may be sponsored by a major mecha maker. In reality, these sponsorships are just any challenge you will encounter during your next match, such as blocking 10 attacks or performing 15 special moves within 20 minutes. time. “Leagues” add a bit more context to gameplay, but leagues basically use exactly the same modes as in standard multiplayer content, with online opponents and CPUs when ranking up. I will play. League mode works if you’re looking for content other than standard multiplayer services, but it’s not often offered as a story, and contracts with manufacturers give you the best rewards, so keep playing. I feel that the incentive is low. What you can expect is just a reskin of the existing mecha.

Override 2: Super Mecha League

League mode highlights the biggest problem with Override 2, the complete shortage of players. Even on the release date of Override 2, the online server was virtually empty. I often waited more than 15 minutes before playing against a human player. Unless you write a review of the game, I don’t think many players have that much patience. This lasted more than a week after its release, allowing us to count the number of human fighters faced with one hand. Either the server is terribly ineffective or people are simply not playing the game. The latter seems to be the most likely explanation, given that the network connection was actually very solid whenever I was able to match a human player. I had to spend most of my time playing against the CPU with Override 2. This isn’t ideal given that computer-controlled characters rarely fight compared to humans. It’s not so much fun to be able to enjoy in multiplayer games when you’re being driven by a combat robot rather than a huge mecha type.

League mode also virtually stops working because there is no active online community. Most leagues involve other players in some way, so most of the time they spend playing against the CPU. However, using non-intelligent CPUs makes it difficult to fulfill the contracts you may receive in sponsorship. Sponsorship challenges may be welcomed if you can play against real human players, but mainly with clumsy CPUs that tend to run around in a circle rather than throwing real punches. If you’re stuck in, these sponsorship deals feel more boring than anything else. Ultimately, playing league or multiplayer content can be a hassle unless you have a dedicated group of friends.

Override 2 gameplay may have technical and logistical issues, but one area where it doesn’t occur is its presentation. Simply put, it’s a beautiful game with a well-designed mecha full of color and personality. 3D graphics allow for rich detail and vibrant visuals, and it’s very impressive to look so good at Nintendo’s hybrid wonders. The visuals aren’t as sharp as with more powerful hardware, but it’s definitely a very impressive switch port. It runs at nearly stable 30 frames per second, and even if it sometimes falls below that benchmark, it’s an overall technically stable title and a remarkable achievement.


Override 2: Super Mecha League is a solid multiplayer game if you have a dedicated group of friends. Its attractive variety of gameplay modes and playable characters ensure that it’s a reliable, action-packed party experience. However, due to technical issues such as late input, disproportionate rosters, lack of single-player content, and most importantly, lack of a vibrant online community, everyone outside of that core demographic is here. You will not be able to find much value in. Override 2 is a malfunctioning mecha suit for some pilots, but for the right audience, it’s a fun trip.

A copy of the review provided by the publisher for the purposes of this review.

[Review] Override 2: Super Mech League

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