Review Recompile-Welcome to the Grid

If you were sitting there thinking, “Boy, it would certainly be nice to have a Tron video game,” I might only have a game for you.

Developer: Phigames
Price: $ 20 (PC) / $ 25 (PS5 / XSX)
Platform: PC, PS5, Xbox Series X
Monster Vine comes with a PC code for review

Recompile Are you playing programmatically on a computer trying to fix a broken sector on a mainframe, splicing together all the issues exactly? The entire story is told through collectibles scattered throughout the level, detailing the debate between the AI ​​(the computer you are in) and its human scientist. And most of the time, much of this text is really fascinating. None of them are particularly groundbreaking and fit the same beats you’ve seen in AI movies and books, but unfortunately there are many personalities that fall into a predictable and slightly anti-climatic finale.

now Recompile It’s marketed as Metroidvania, but it’s closer to a standard action platformer than any other game in its genre. We recommend that you treat the game like Metroidvania on a regular basis, but it doesn’t really become a genre staple. I have a hub with four zones to move around, but they aren’t really interconnected and I don’t run into obstacles that require me to return to another zone for a particular power up.
To be honest, the frequency with which the game encourages you to go back to another level and find a power upgrade is pretty strange. One has to backtrack and then redo the huge chunks of the platform segment, two don’t. It actually needs an upgrade. You performed each of the four levels at once, except for those that * actually * required the abilities of the previous level. Perhaps the main complaint of the game set these expectations of what the game would be, and what it offered was still good, but throughout my play, “Metroidvania” I was wondering when “” will kick NS.

Being an action platformer, you can expect to do many platformers. This is pretty much fun in most cases, purely thanks to the visuals that help improve what you’re doing. And it also helps the game have one of the most satisfying double jumps I’ve seen for a while. Between these segments are malicious programs that need to be removed and there are two ways to deal with them. It’s ruthless murder and hacking. The shootout in this game is great, basic but great. You can get a deformed gun that transforms into almost any basic firearm. The moment you get the grenade launcher, everything becomes meaningless. I happened to do the level with that weapon first, so for the rest of the game I used only that gun. More-combined with slower abilities. What you receive early in the game is a strangely overwhelming combo, and even the boss fight is trivial as I activated slow motion (infinity like ammo) and spammed the grenades. became. But I didn’t really care about this, as I was mainly playing to reveal the story and immerse myself in the absolutely gorgeous aesthetics of the game.
But even stranger is the game hacking system. Killing an enemy will drop a bit that can be used as a currency to hack the enemy into friends or completely explode. And that’s something I’ve never used. Why do you do that when you can keep walking with one or two grenades on your face? I think I hacked the enemy once. I never hacked it again just to see what the enemy did. It was ridiculous as there were a lot of bits left by the end of the game.

Hacking is also used in game logic puzzles that can only be seen a few times throughout the game. You will come across these pipeline systems that need to be activated to send energy to the pipeline and trigger the activator at the other end. Most of these are very simple, but some require real foresight and rhythm. Or you can spend a little to force the puzzle to be solved. This is an interesting balancing act that determines whether to use a bit for a puzzle you are struggling with or to encounter in battle. However, the problem with this is that combat that requires hacking enemies is never particularly difficult, and these logic puzzles are only encountered in a handful of early areas. This leads to a hacking system that never interacts. As a fan of game logic puzzles, it’s very disappointing to get just a handful of puzzles, yet only a small amount requires real thinking.

The last word
Recompiling is a frustrating game. I still enjoyed it, so I can’t say it’s a bad game. We’ve knocked everything out in one session, so it’s a good idea to play. But it’s really full of half-baked ideas that could have been able to spend a little more time in the oven.

– MonsterVine Rating: 3.5 out of 5 stars – normal

Recompile Review – Welcome to the Grid

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