Games

Roblox moves towards IPO and discloses revenue and net loss for the last three years

Following in the footsteps of other major gaming companies like Unity, Roblox submitted the paperwork needed to prepare for an IPO, revealing financial data for the past few years in the process.

This follows last month’s rumors that Roblox is actually considering a release, but seems to be moving a bit faster than the early 2021 target mentioned in these reports.

According to data shared in the filing, Roblox’s revenue has increased since 2018, but reports a net loss over the same period.

Roblox had $ 312.8 million in revenue and $ 97.2 million in net loss in 2018, compared to $ 488.2 million in revenue and $ 86 million in net loss in 2019.

During the first nine months of 2020, Roblox reported revenue of $ 588.7 million and a net loss of $ 203.2 million. For comparison, the same nine months of 2019 revenue was $ 349.9 million and net loss was $ 46.3 million.

Roblox points out this loss trend in the Risk Factors section, stating that its strengths as a company are its strong unit economy, free cash flow generation, and significant bookings and revenues with high growth.

As a platform, Roblox has long existed as an online giant driven by user-created content. The model allows developers to make money with content created within Roblox and sold in the in-game currency (“Robux”), and regularly announces payments to millions of developers each year. To do. The latest forecast estimates that payments in 2020 will be $ 250 million, a significant increase from $ 110 million in 2019.

From filing: “Over the 12 months ended September 30, 2020, more than 960,000 developers and creators earned Robux on the Roblox platform, of which more than 1,050 developers and creators earned more than $ 10,000, nearly 250. Developers and creators have won over $ 100,000 on Robux. “”

Roblox has previously announced a steady increase in users, but today’s filings provide more data on daily active users, engagement, and more over the past few years.

In 2018, Roblox saw 12 million active users a day with 9.4 billion hours of engagement. In 2019, both figures increased to 17.6 million DAU and 13.7 billion hours. As of September 30, 2020, the upward trend has continued, with 31.1 million active users and 22.2 billion hours per day.

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