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Sayollo has partnered with Speechly to bring speech recognition to gComm

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In-game sales and advertising are large and tricky businesses. No one appreciates being pulled out of the game to manipulate ads. Even if interested, the player must stop the game, visit the website, arrange shipping, arrange payments, and finally return to the game. Players often give up if it takes too long to buy an item.This is Sayollo’s gComm Come in.

GComm (abbreviation for “game commerce”) It is designed to allow players to make in-game purchases without interrupting their actions. The way it works is that ads are served to players throughout the game. Each time the game reaches the pause point, a gComm window will pop up showing the same items available for purchase. Storefronts and transactions are handled entirely within the game app. This way, players don’t have to switch focus or go offsite.

To make the process even easier Sayoro Affiliated with In a speech.. Founded in 2016 by researchers in Helsinki, Finland, Speechly is a powerful speech recognition software. With just a few lines of code, game developers can add voice recognition and navigation to their in-game shop.

“We are proud to offer the Gen-Z gaming community a first-time shopping experience, and we believe this will drive more DTC brands to target consumers in the future.” In collaboration with Jonathan Attias, said. Founder and CEO of Sayollo. “The partnership with Speechy allows gamers to simply use voice to direct the process and make a purchase without typing.”

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Sayollo has partnered with Speechly to bring speech recognition to gComm

https://venturebeat.com/2021/12/22/sayollo-partners-with-speechly-to-bring-voice-recognition-to-gcomm/ Sayollo has partnered with Speechly to bring speech recognition to gComm

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